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Trap Tiles


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#1 MarinaraSauce

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Posted 26 February 2017 - 07:03 PM

How does one set up tiles for Vertical Line-of-Sight traps? I'm trying to make a Thwimp enemy for sideview areas, but the wiki doesn't seem to indicate how to set up tiles for traps.



#2 ShadowTiger

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Posted 27 February 2017 - 02:19 PM

How does one set up tiles for Vertical Line-of-Sight traps? I'm trying to make a Thwimp enemy for sideview areas, but the wiki doesn't seem to indicate how to set up tiles for traps.

Unless somehow I'm misreading things, you're probably looking for Flag #33. At least that's the easiest way to do it, assuming you've changed the graphics of those vertical traps to Thwimps in the Tiles Page.

But do you already have traps like that in-game? Are you planning on making another trap though? Because if you have standard metal spiky block things as vertical traps AND those Thwimps you described in your quest, both using the same behavior, then you can only have graphics for one. At least when it comes to using flags to place traps.

Apparently, traps are actual enemies somehow. It's possible to make a new enemy based off of another. So you can duplicate the Vertical Line-Of-Sight trap and make a new one based off of it that has a new name and description, but identical behavior otherwise. It's really easy to do.

Go into Quest - Enemies. Scroll down until you see the Traps area. Hold in the [ button (Near Backspace, to the right of p) and double-left-click. It will appear as if nothing happened, but it copied the attributes of that enemy.

Then go down until the "z" enemies, alphabetically, and find one of the slots that doesn't have an enemy attached to it. Click on one. Any of them. Doesn't matter.

Then hold ] and double-left-click again. You should see the picture of that enemy change into that of the trap that you copied. The name won't have copied over because there shouldn't be two enemies with the same name. But you can fix that now.

So go into the enemy and change its name to "Trap (Thwimp)" or something. Then alter its graphics by clicking on them and going to where you imported the graphics for the Thwimp.

That should do it. You can then place the enemy normally with the enemy flags starting at Flag #37.

#3 MarinaraSauce

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Posted 27 February 2017 - 02:36 PM

I've been using the enemy editor to make the thwimp, I'm just unclear on how the enemy tile setup for traps works. They seem to have different tiles for different points in their movement but I'm not sure how to set that up.

#4 ShadowTiger

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Posted 27 February 2017 - 03:37 PM

Ah. To be honest, I never was either. What I usually do is make a copy of the tiles elsewhere and instead just number each tile 1-20 (And more, if necessary.) and observe the behavior and see what needs to be done. Thankfully, you'd be surprised at what you can accomplish using that method. :) Saved my bacon many a time.

#5 MarinaraSauce

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Posted 28 February 2017 - 05:50 PM

Okay so it looks like for some reason if you set traps as regular enemies on a screen, they just don't show up. Anybody know a way I can make this work?




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