Edited by linkootsp, 01 September 2007 - 08:19 PM.
zazm
#16
Posted 01 September 2007 - 08:16 PM
#17
Posted 01 September 2007 - 11:01 PM
I have a connection-brained preference, so I find ZScript a lot easier. If you are more scatter-brained, then Zasm is for you.
Long story short-- Zasm jumps around a lot and tends to get really confusing with large chunks of code. ZScript shows what connects with what in a simpler manner, even if not done totally sequentially.
#18
Posted 02 September 2007 - 10:21 AM
#19
Posted 02 September 2007 - 10:28 AM
#20
Posted 02 September 2007 - 10:36 AM
Edited by linkootsp, 02 September 2007 - 01:53 PM.
#21
Posted 02 September 2007 - 03:35 PM
You just have to get acquainted with those good ol' trig' ratios. (sin, cos, and tan)
The seeds may not be animated though, but will have motion "blur."
And I can do a Deku Baba too.
#22
Posted 02 September 2007 - 03:56 PM
oh and I honestly would'nt care if the seeds were animated because I dont need to make them spin.
oh and If youre good at scripting enemies could you make a cucco that after 5 sword strikes millions of them appear on screen and hurt link like in oot.
Edited by linkootsp, 02 September 2007 - 04:07 PM.
#23
Posted 02 September 2007 - 10:13 PM
I could take a stab at Cuccos. (pun intended)
Don't overwhelm me. I still haven't finished your first request. I'm still working on getting the cross-hairs to work. Just hold off for a while before you request any more scripts.
#24
Posted 03 September 2007 - 12:16 PM
#25
Posted 03 September 2007 - 02:22 PM
Just use the enemy editor.
#26
Posted 03 September 2007 - 04:53 PM
Edited by linkootsp, 03 September 2007 - 04:54 PM.
#27
Posted 08 September 2007 - 11:16 AM
#28
Posted 08 September 2007 - 06:49 PM
#29
Posted 08 September 2007 - 07:08 PM
#30
Posted 08 September 2007 - 10:19 PM
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