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#16 linkootsp

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Posted 01 September 2007 - 08:16 PM

good point.

QUOTE
edit: it can be zscripted.

Edited by linkootsp, 01 September 2007 - 08:19 PM.


#17 Beefster

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Posted 01 September 2007 - 11:01 PM

Actually, ZScript tends to be a lot easier than Zasm because it is far more structural.

I have a connection-brained preference, so I find ZScript a lot easier. If you are more scatter-brained, then Zasm is for you.

Long story short-- Zasm jumps around a lot and tends to get really confusing with large chunks of code. ZScript shows what connects with what in a simpler manner, even if not done totally sequentially.

#18 linkootsp

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Posted 02 September 2007 - 10:21 AM

okay so is it possible or what. icon_biggrin.gif

#19 Alestance

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Posted 02 September 2007 - 10:28 AM

nope. and even if it was, it'd probably be limited to 8 directions.

#20 linkootsp

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Posted 02 September 2007 - 10:36 AM

If it was only 8 directions thatd be awesome, And which one are you talking about because either way it'd be awesome. Remember if youre talking about the slingshot not happening than can you script a deku baba.

Edited by linkootsp, 02 September 2007 - 01:53 PM.


#21 Beefster

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Posted 02 September 2007 - 03:35 PM

No, MoP! It's totally possible on a 360 degree clock. I've already started. But arrows aren't possible on a 360 degree clock (somebody correct me if I'm wrong) because there is no 360 degree rotation for tiles yet as far as I'm aware of.

You just have to get acquainted with those good ol' trig' ratios. (sin, cos, and tan)
The seeds may not be animated though, but will have motion "blur."

And I can do a Deku Baba too.

#22 linkootsp

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Posted 02 September 2007 - 03:56 PM

sweet I totally want a dekubaba script please give. [deku babas rock because they stand still and once you come near thy pop out and bite you icon_heh.gif
oh and I honestly would'nt care if the seeds were animated because I dont need to make them spin.
oh and If youre good at scripting enemies could you make a cucco that after 5 sword strikes millions of them appear on screen and hurt link like in oot.

Edited by linkootsp, 02 September 2007 - 04:07 PM.


#23 Beefster

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Posted 02 September 2007 - 10:13 PM

There aren't technically enemy scripts. You can use CDawg's masking trick and damage combos with motion, but that's about it.

I could take a stab at Cuccos. (pun intended)

Don't overwhelm me. I still haven't finished your first request. I'm still working on getting the cross-hairs to work. Just hold off for a while before you request any more scripts.

#24 linkootsp

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Posted 03 September 2007 - 12:16 PM

Okay dude and C-Dawgs trick where is that?

#25 Beefster

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Posted 03 September 2007 - 02:22 PM

It's on AGN, but the AI must still be scripted.

Just use the enemy editor.

#26 linkootsp

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Posted 03 September 2007 - 04:53 PM

I know. I still want scripted but I'm always interested in new tricks and tips though.

Edited by linkootsp, 03 September 2007 - 04:54 PM.


#27 linkootsp

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Posted 08 September 2007 - 11:16 AM

Hello beefster? anyone?

#28 linkootsp

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Posted 08 September 2007 - 06:49 PM

HELLO! (echoes off the walls)

#29 Dethl

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Posted 08 September 2007 - 07:08 PM

Be patient. Posting repeatably won't get you anything, except a warning. For instance, did you know triple posting was forbidden no matter the circumstances? Don't do it again.

#30 Beefster

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Posted 08 September 2007 - 10:19 PM

Patience. I haven't gotten around to it for a while. And probably won't for another few weeks. I will get MP3:C for my birthday tomorrow, and I'm in an after school production called Montage, which is basically 60% random sketches, 30% songs & dances and 10%, well, I'm not sure what.


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