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#1 randy

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Posted 01 August 2007 - 11:06 PM

When I downloaded the lost isle build I had to reconfig my keys, while I was doing this I noticed that it asks for an 'L' key and an 'R' key. So I decided to take alook at the builds im using to make quests and sure enough it asks for and 'L' and 'R' as well. So through scripting is it possible to add some sort of action to the 'L' and 'R' keys. I was thinking about making them other use item buttons so that you could have 3 items to use at once rather than 1. For example you have arrows on 'B', bombs on 'L' and din's fire on 'R'. If it is possible how would I go about making a script for it.

#2 NoeL

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Posted 01 August 2007 - 11:11 PM

You can definitely script actions for the buttons... turning them into item buttons as well might be a bit tricky... I'm not fully familiar of what zscript can do.

#3 Hoten

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Posted 01 August 2007 - 11:18 PM

I have no idea on how Zscript..works of what it is capable of, but that sounds plausible.

Edited by Hoten, 01 August 2007 - 11:19 PM.


#4 Mitchfork

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Posted 04 August 2007 - 12:27 AM

I know that it's possible, but how functional or buggy it may be is yet to be seen...

#5 Alestance

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Posted 04 August 2007 - 08:03 AM

I don't believe that giving L & R buttons selectable items is possible yet. However you can give them permanent attributes like Jump and Roll(providing you know how to do it) I plan to have AoL work similar to that where A & B are item buttons(quest rule) while the R button would be to interact with objects(such as people or signs, along with grabbing things, throwing them, rolling, etc.), and L would be to Jump. Another thing is some of the abilities you learn throughout the quest will require you to use either R or L to activate while the Item is charged, R qould have to do with Running-based(like the Pegasus Charge) attacks while L would have to do with Jumping based attacks(like the Megaton Hammer Smash).

#6 Theryan

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Posted 04 August 2007 - 01:51 PM

L and R are used to switch items withut pressing start, so you would have to disable that, also. L and R aren't all that new, either.

#7 Alestance

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Posted 04 August 2007 - 04:08 PM

I knew how to disable L and R already icon_razz.gif

Its as simple as setting

Link -> Input L(false)
Link -> Input R(false)

or something similar, haven't really gotten the hang of scripting. It actually bores me to try and learn it icon_frown.gif

Still I must press on eventually icon_biggrin.gif

#8 Fire Wizzrobe

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Posted 04 August 2007 - 07:50 PM

It's:

Link->InputR = false; icon_wink.gif

An example of using the L and R buttons for actions would be C-Dawg's Zodiac quest you can get at AGN. It's a sidescroller where the L & R buttons are used for jumping and speeding up.

Edited by Fire Wizzrobe, 04 August 2007 - 07:52 PM.


#9 Mitchfork

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Posted 04 August 2007 - 07:57 PM

Linkus is planning on using the R button to roll, similar to TMC, but I seem to remember that it wasn't scripted yet.

#10 Linkus

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Posted 05 August 2007 - 03:57 PM

Yes, although I'll probably be using a modification of MoP's R Button Script to accomplish what actions I want to make possible(for instance, if Link is facing a movable statue, "Pull" will be on the R button as an action since pushing is automatic).

As for actually scripting the modifications... That's something I'm going to have to do a thorough read on all the ZScript tutorials out there. Such fun. icon_razz.gif

#11 Alestance

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Posted 05 August 2007 - 04:11 PM

Unfortunately, right now, all I got is the Sign and NPC script icon_neutral.gif


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