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Is there a way to disable detecting if Link is walking over a tile war


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#1 idontknow8

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Posted 31 July 2016 - 10:14 PM

I'm using the Phantom Cloak script in the data base and right now the way it works is even with CollDetection set to false, it still detects if Link is colliding with certain types of tiles, like warps & step triggers.  I want these to be ineffective while Link is dashing using this Phantom Cloak so he could essentially dash through these types of combos.  Is there a way to add that to the existing script???



#2 cavthena

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Posted 31 July 2016 - 11:37 PM

The best way to do it would probably be to set Link's Hit offset to [0, 0] so he never collides with them in the first place. I'm not sure if that would prevent flag triggers though.

 

The only other method is to change the flag, inherent flag or combo type for the combos in question, this can be done. The trick would be storing the information so it can be restored when Link is not dashing or using the Cloak.




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