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Goomba?


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#1 NineLives

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Posted 13 July 2007 - 02:15 AM

Is it possible to make a Goomba enemy O.o
just jump on it to killl it.
If it's possible, are you able to make a Koopa O.o
Like, jump on it and it will bounce back and forth between walls.

#2 Alestance

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Posted 13 July 2007 - 07:22 AM

The goomba type enemy is already possible(ala stomp boots and walker enemy)

Let me think here...

load enemy(koopa enemies)
load FFC(koopa shell)
if jump < 0 & enemy 1,2,3,4, etc hp < 1
jump = 20
koopa shell ffc x = (where koopa was at the time)
koopa shell ffc y = (where koopa was at the time)

Thats my psudocode icon_heh.gif
Obviously its going to be less simple then that...
and no, I don't mean our koopa, he has a spiny shell and it would never work on him icon_lol.gif

I'm still not certain how the koopa shell would work though.

Edited by Master_of_Power, 13 July 2007 - 07:25 AM.


#3 NineLives

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Posted 13 July 2007 - 11:27 AM

so that code is a koopa that just drops its shell when jumped?
Well that's ok.
how about a script for goomba?
I really can't do these...icon_frown.gif

#4 Alestance

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Posted 13 July 2007 - 03:11 PM

You don't need a script for a goomba, just make a new enemy via the enemy editor. And then give link the Stomp Boots, and you can jump on the walker enemy to kill it.

However the Koopa enemy is a little more complex, and I'm not quite sure I can get it, concidering I don't know a lot about scripting.

#5 Limzo

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Posted 13 July 2007 - 03:16 PM

However, we need Goombas to walk only to the left by default.

#6 Alestance

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Posted 13 July 2007 - 03:20 PM

oh...
hmm...

I don't know

It would take a control script that I'm not sure I can come up with...

Edited by Master_of_Power, 13 July 2007 - 03:21 PM.


#7 Majora

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Posted 13 July 2007 - 03:32 PM

I am persistent with using 254. so I would like only a goomba script please! (I am making a SMB rip off, as a small side-project)


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