Goomba?
Started by
NineLives
, Jul 13 2007 02:15 AM
6 replies to this topic
#1
Posted 13 July 2007 - 02:15 AM
Is it possible to make a Goomba enemy O.o
just jump on it to killl it.
If it's possible, are you able to make a Koopa O.o
Like, jump on it and it will bounce back and forth between walls.
just jump on it to killl it.
If it's possible, are you able to make a Koopa O.o
Like, jump on it and it will bounce back and forth between walls.
#2
Posted 13 July 2007 - 07:22 AM
The goomba type enemy is already possible(ala stomp boots and walker enemy)
Let me think here...
load enemy(koopa enemies)
load FFC(koopa shell)
if jump < 0 & enemy 1,2,3,4, etc hp < 1
jump = 20
koopa shell ffc x = (where koopa was at the time)
koopa shell ffc y = (where koopa was at the time)
Thats my psudocode
Obviously its going to be less simple then that...
and no, I don't mean our koopa, he has a spiny shell and it would never work on him
I'm still not certain how the koopa shell would work though.
Let me think here...
load enemy(koopa enemies)
load FFC(koopa shell)
if jump < 0 & enemy 1,2,3,4, etc hp < 1
jump = 20
koopa shell ffc x = (where koopa was at the time)
koopa shell ffc y = (where koopa was at the time)
Thats my psudocode
Obviously its going to be less simple then that...
and no, I don't mean our koopa, he has a spiny shell and it would never work on him
I'm still not certain how the koopa shell would work though.
Edited by Master_of_Power, 13 July 2007 - 07:25 AM.
#3
Posted 13 July 2007 - 11:27 AM
so that code is a koopa that just drops its shell when jumped?
Well that's ok.
how about a script for goomba?
I really can't do these...
Well that's ok.
how about a script for goomba?
I really can't do these...
#4
Posted 13 July 2007 - 03:11 PM
You don't need a script for a goomba, just make a new enemy via the enemy editor. And then give link the Stomp Boots, and you can jump on the walker enemy to kill it.
However the Koopa enemy is a little more complex, and I'm not quite sure I can get it, concidering I don't know a lot about scripting.
However the Koopa enemy is a little more complex, and I'm not quite sure I can get it, concidering I don't know a lot about scripting.
#5
Posted 13 July 2007 - 03:16 PM
However, we need Goombas to walk only to the left by default.
#6
Posted 13 July 2007 - 03:20 PM
oh...
hmm...
I don't know
It would take a control script that I'm not sure I can come up with...
hmm...
I don't know
It would take a control script that I'm not sure I can come up with...
Edited by Master_of_Power, 13 July 2007 - 03:21 PM.
#7
Posted 13 July 2007 - 03:32 PM
I am persistent with using 254. so I would like only a goomba script please! (I am making a SMB rip off, as a small side-project)
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