Would it be possible to create a timed maze in zc that covers, say, four screens?
let me elaborate.
Where:
A = The minigame's outer wall
B = The screen seperators
S = Start
F = Finish
You have to get from S to F via rooms 1,2,3 AND 4.
The catch is, there is a time limit. You have to get through all the rooms in a 60-second time frame.
The only problem, of course, is the fact that this last bit cannot be done.
could it be implemented in a script?
Mini Game
Started by
andrewmcd1
, Jun 12 2007 03:32 PM
6 replies to this topic
#1
Posted 12 June 2007 - 03:32 PM
#2
Posted 12 June 2007 - 05:29 PM
Eh. Just use a global register for the countdown (gd255, for just safety), and have an FFC running the script on all 4 screens.
#3
Posted 13 June 2007 - 09:55 AM
O.k.
so can you explain HOW to do that and what the script would be?
so can you explain HOW to do that and what the script would be?
#4
Posted 13 June 2007 - 11:10 AM
I could make the script for you blah blah blah....
Just give me a free 10 minutes. Would you like Link to die and have a game over if he doesn't make it to the end in time?
Just give me a free 10 minutes. Would you like Link to die and have a game over if he doesn't make it to the end in time?
#5
Posted 13 June 2007 - 11:13 AM
No, could I just have it so that he is warped out of the set of rooms and warped to another location?
#6
Posted 13 June 2007 - 11:28 AM
Possibly...
It's a bit out of my league, so I could perhaps make a script in which he dies, and then some kind sould could alter it just a little to fit your specific needs. However, I cannot make the script now (places to see, people to go.)
It's a bit out of my league, so I could perhaps make a script in which he dies, and then some kind sould could alter it just a little to fit your specific needs. However, I cannot make the script now (places to see, people to go.)
#7
Posted 13 June 2007 - 03:36 PM
Heh...
Put this script on the screen that leads to the maze (That has the door going into it, or the warp leading into it).
Put this one in all screens of the maze.
CODE
_SETV gd255,3600
_QUIT
_QUIT
Put this script on the screen that leads to the maze (That has the door going into it, or the warp leading into it).
CODE
WAIT WAITFRAME
_COMPAREV gd255,-1
_GOTOMORE TIMESUP
_SUBV gd255,1
_GOTO WAIT
TIMESUP WARPR d0,d1
_QUIT
_COMPAREV gd255,-1
_GOTOMORE TIMESUP
_SUBV gd255,1
_GOTO WAIT
TIMESUP WARPR d0,d1
_QUIT
Put this one in all screens of the maze.
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