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#1 Sans

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Posted 10 March 2017 - 09:00 PM

Hi there. I had a script request but i don't know if that request will be possible. 

I want to create the quest like ''The Legend of Zelda Link Awakening Master quest'' (or an another quest) but that not will be possible without thoses script... 
so i want to know  if in can have thoses scripts ^^' (all script what can be fit on the quest) 



#2 Timelord

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Posted 11 March 2017 - 08:22 AM

Hi there. I had a script request but i don't know if that request will be possible. 

I want to create the quest like ''The Legend of Zelda Link Awakening Master quest'' (or an another quest) but that not will be possible without thoses script... 
so i want to know  if in can have thoses scripts ^^' (all script what can be fit on the quest)


See my signature for a link to an early alpha of exactly this. I still plan to finish it for 2.54 or 2.6 as a scripted template quest.

In a future ZC version, when making a new quest, you will be able to select a scripted template, with enemies, itms, engine, support code, subscreens, and a matching tileset in one of several styles, including 'Game Boy'. I'ven't a clue when it will be ready. Unless some volunteers join, making these templates is squarely on me own shoulders, and I have not even had time to work on ZC itself, in over a month.

Or has it now been two? Seven day, 16-hour long workday, weeks, non-stop since late January due this to a bloke.

The GB template needs a huge revision of EZGB to be viable. That tileset is missing a substantial number of tiles from the various GB titles, and the templates rely on both existing, and planned ZC changes, so it will not be available soon. Probably +1 version away.

Edited by ZoriaRPG, 11 March 2017 - 08:28 AM.


#3 Sans

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Posted 11 March 2017 - 12:11 PM

well i have already the GB tiles but i'm not sure what i shall do with thoses scripts especially the shutters and holelava tiles. it's just showing me the items and his effects with enemy death animation 



#4 Timelord

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Posted 12 March 2017 - 07:03 AM

well i have already the GB tiles but i'm not sure what i shall do with thoses scripts especially the shutters and holelava tiles. it's just showing me the items and his effects with enemy death animation


Did you create a custom GB tileset?

#5 Sans

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Posted 12 March 2017 - 11:31 AM

well i used this tileset ( http://www.purezc.ne...=tilesets&id=79

but i can create the semi open / close shutters after or before the shutters tiles (to make done like the Flow of Time shutters style for the LA Master quest (or another quest based to Link Awakening and Oracle of ages only ) (i was create a custom GB tiles for the final dungeon (Dark Realm) on my actually quest  (Mayath Island) )


Edited by Cedric, 12 March 2017 - 12:05 PM.


#6 Timelord

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Posted 12 March 2017 - 10:50 PM

well i used this tileset ( http://www.purezc.ne...=tilesets&id=79
but i can create the semi open / close shutters after or before the shutters tiles (to make done like the Flow of Time shutters style for the LA Master quest (or another quest based to Link Awakening and Oracle of ages only ) (i was create a custom GB tiles for the final dungeon (Dark Realm) on my actually quest  (Mayath Island) )


While EZGB is a nice, and easy to use tileset, it is also missing 60% or more of the tiles from the Oracle Games, and LA, especially boss and enemy tiles, item tiles, NPC tiles, and many terrain tiles.

My plan was to make a new GB tileset, and a complete set of scripts, as a template, so that questmakers can simply open the template and place tiles and enemies and such, nornally, without ever needing to import a script.

I have not worked on it in over a year, but sime day I shall return to it.

I ultimately want to determine what will absolutely be inghe next ZC version before working g in 'modules' for it.

#7 Sans

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Posted 12 March 2017 - 10:54 PM

alright then. and for the shutters sound when it shut ? i'll need scripts for that and the custom boss too and for the power bracelet to lift the rocks or objects havey and when we got the L2 of the Power Bracelet we can lift the object more heavy like the huge statues or 4x4 blocks 



#8 Timelord

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Posted 12 March 2017 - 11:08 PM

alright then. and for the shutters sound when it shut ? i'll need scripts for that and the custom boss too and for the power bracelet to lift the rocks or objects havey and when we got the L2 of the Power Bracelet we can lift the object more heavy like the huge statues or 4x4 blocks


The 'Mero' shutter script?

I no longer support the 'Mero' Hole/Lava script, at all, now that something better exists.

I will need to know which shutter script you are using, but adding a sou d when shutters close should be exactly one instruction.

I am hoping to add life objects to ZC in the future. For the present, there is a lift script that should work for you.

#9 Sans

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Posted 12 March 2017 - 11:11 PM

Ah not the Mero's shutters scripts but an other shutter script like what the crator of the Flow of time used on the dungeon ^^' i think this shutters script is better then the mero's shutters scripts because this script bugs always when i try it with another quest :/



#10 Timelord

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Posted 13 March 2017 - 10:13 AM

Ah not the Mero's shutters scripts but an other shutter script like what the crator of the Flow of time used on the dungeon ^^' i think this shutters script is better then the mero's shutters scripts because this script bugs always when i try it with another quest :/


If you link to the script, I will patch in a sound effect for you.

#11 Sans

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Posted 13 March 2017 - 10:18 AM

alright i used the script here. http://www.purezc.ne...e=scripts&id=61but it use only one shutters tiles then two shutters tiles. 
I explein: on the Oracle Series and on Link Awakening we have the shutters closed tiles (the first shutters tiles) and the shutters semi open/closed tiles and for finish the empty tile (tile 1).
and on all my quest there's the shutters who use only one shutters tiles. and on the script i don't know where change to put 2 shutters tiles for this script then 1.



#12 Sans

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Posted 17 March 2017 - 11:38 AM

i'll no need the compass beep, the pick up message item, the trampoline, the message when you're enter on a screen, and the cliffs scripts i already adding it as the ffc scripts but it's more the global scripts i cannot fuse with another global scripts.

it's that why i need certain LA global/ffc scripts ^^' and especially the ghost.zh and the new shutters scripts and pitslava scripts. 

For the moment i used the old bugged shutters scripts but when the new will comming i'll use it so maybe i'll can make a new global scripts for the quest i just make an project. If you want ZoriaRPG i could give you my project quest and then that will be more easy for you ^^' ... when you'll have a time for that ^^' And for the poisonous waters (on Seaside Temple, maybe on the Level 2 or maybe on the Jabu (or Jabun)'s Belly ) i think i not really need a scripts ^^'.


Edited by Cedric, 17 March 2017 - 11:39 AM.



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