Hi
Does anyone have a script that shows enemies hitpoints on screen?
Posted 26 December 2016 - 09:03 PM
Hi
Does anyone have a script that shows enemies hitpoints on screen?
Posted 27 December 2016 - 01:11 AM
Hi
Does anyone have a script that shows enemies hitpoints on screen?
Posted 27 December 2016 - 05:23 AM
I have at least two, so I'll dig out the better of the pair. I also have one to display how much damage they take when hit.
Posted 29 December 2016 - 01:31 AM
const int NPC_DRAW_HP_LAYER = 2; const int NPC_DRAW_HP_X_OFFSET = -4; const int NPC_DRAW_HP_Y_OFFSET = -4; const int NPC_DRAW_HP_SHADOW_OFFSET = 1; const int NPC_DRAW_HP_FONT = 2; //z3 small const int NPC_DRAW_HP_FONT_SIZE = 16; const int NPC_DRAW_HP_BG_COLOUR = 0x0F; const int NPC_DRAW_HP_FG_COLOUR = 0x01; const int NPC_DRAW_HP_OPACITY = 128; //Call in the global active script, while loop, prior to Waitdraw(); void DrawEnemyHP(){ for ( int q = Screen->NumNPCs(); q > 0; q-- ) { npc n = Screen->LoadNPC(q); if ( n->Type != NPCT_GUY && n->Type != NPCT_FAIRY && n->Type != NPCT_LANMOLA && n->Type != NPCT_MOLDORM && n->Type != NPCT_GLEEOK && n->Type != NPCT_PATRA && n->Type != NPCT_DODONGO && n->Type != NPCT_ROCK && n->ID != NPC_GANON ) { Screen->DrawInteger(NPC_DRAW_HP_LAYER, n->X+NPC_DRAW_HP_X_OFFSET+NPC_DRAW_HP_SHADOW_OFFSET, n->Y+,NPC_DRAW_HP_Y_OFFSET+NPC_DRAW_HP_SHADOW_OFFSET, NPC_DRAW_HP_FONT, NPC_DRAW_HP_BG_COLOUR, -1, NPC_DRAW_HP_FONT_SIZE, NPC_DRAW_HP_FONT_SIZE, n->HP, 0, NPC_DRAW_HP_OPACITY); Screen->DrawInteger(NPC_DRAW_HP_LAYER, n->X+NPC_DRAW_HP_X_OFFSET, n->Y+,NPC_DRAW_HP_Y_OFFSET, NPC_DRAW_HP_FONT, NPC_DRAW_HP_FG_COLOUR, -1, NPC_DRAW_HP_FONT_SIZE, NPC_DRAW_HP_FONT_SIZE, n->HP, 0, NPC_DRAW_HP_OPACITY); } } }
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