I HAVE A LOT OF QUESTIONS.
Is it possible to have two or more separate slots in your inventory for potions so that you can hold more than one at a time? My game would very much benefit from the ability to hold more than one potion at a time, because dang, dude...
While I'm talking about potions, I might as well bring this up. Say, for example, I make a Lon Lon Milk item that works as a level 2 potion that you can use twice. Is there a way so that when you use it once, it turns into a level 1 Lon Lon Milk instead of a level 1 potion? I want to have level 1 and level 2 Lon Lon milk that heals 5 hearts with each use, as well as level 1 and level 2 potions that heal 10-to-all your hearts, but it seems that a level 2 item in the potion class will always turn into the default level 1 potion, unless I've missed something.
Anyone know the solution to any of these problems? Is there a solution at all??
Thank you for your time~