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The Hero of Dreams

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The Hero of Dreams help thread


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#2281 pixcalibur

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Posted 22 January 2017 - 02:10 PM

Haven't played this in some time, but I think the correct path involves you going west, avoiding screens with any green on them until you get to the end where you just go up. I assume we're referring to just outside level 4.
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#2282 Item

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Posted 27 February 2017 - 12:58 PM

Need help on level 4.  I'm just lost, I have no idea where to go, can someone please help me?


Edited by Unpost, 27 February 2017 - 01:07 PM.


#2283 Item

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Posted 28 February 2017 - 12:47 PM

Like I'm serious I need some help on Cerbat Shrine. I can't find the red candle and I'm going in circles because of those switches.



#2284 Item

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Posted 28 February 2017 - 03:18 PM

Wait I finally figured it out!

 

 

(((I put the key in the wrong key door. Now I gotta reset it again. Jeez my luck is bad :( )))



#2285 TheLegend_njf

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Posted 12 April 2017 - 03:09 PM

Does anybody even know where the letter is located to in this game? lol



#2286 Russ

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Posted 12 April 2017 - 05:49 PM

If I recall correctly (and it's been ages since I've played last), the letter is a mushroom, and it can be found somewhere in the forest where Fort Wolfblin is. I think...
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#2287 Air Luigi

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Posted 12 April 2017 - 07:43 PM

Yes, it's near the town in the forest, in the south maze, it's not specially hidden :P


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#2288 pinsa

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Posted 15 April 2017 - 09:03 PM

HELP!

 

I CAN't Got the first Key!

 

 

------------------------------------

oh, I see. I have got the first sword.


Edited by pinsa, 15 April 2017 - 10:22 PM.


#2289 TheLegend_njf

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Posted 11 May 2017 - 06:48 PM

I'm really lost in Level 7. I got the Silver Arrow, managed to make my way down to the lower left hand corner of the map in winter, and hit a dead end. I'm certain to the east there is a tiny island with more trees that die in winter, I don't know how to get there, other than that, I'm not seeing any indication on where to go. It seems like I got most of the island explored.

 

I just spent an hour in my recent stream wandering around in circles. So alas, I am quite frustrated at the moment. 



#2290 FredFlinstone

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Posted 08 March 2018 - 05:11 PM

Just starting the game, defeated level 1, have raft and small boomer.  Pretty stuck.  Need a candle and a key to go anywhere in treetop, Mayor wants a gem, someone else wants a dog.  So basically need a key and k=candle to move forward.



#2291 Pamfafoofle

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Posted 27 December 2019 - 10:38 AM

Just finished this quest today. Good job Shoelace! It does get a bit too insanely difficult in the later chapters (and the challenge doesn't even end after the final boss...hello Eagle Hell) and after several attempts, I think I have given up on the idea of ever getting through the Cave of Ordeals and completely completing the quest, but I'm pretty sure I've 100% completed the quest otherwise. While there were many challenges and places I got stuck for a while, I eventually figured everything out (including finding all 48 Heart Pieces) on my own without needing to come to this help thread, EXCEPT for two places:

 

1) That secret dive spot in the room to the right of the entrance to Hyrule Castle. I don't think I would ever have found that on my own. I was doing everything I could possibly think of to every space in the room above to try and make that shutter open!!!

2) I found the "Press A+UP" portion of the final boss to be very dodgy. Somewhere in this thread Shoelace suggested that one should actually hold down UP and then time the A button tap when the beam is within range, and that worked well enough, but I don't think I'd have ever beaten the final boss without being given that reinterpretation. IMO the actions to that portion are not sufficiently intuitive without some sort of revision. (FYI I've always used 2.50.)

 

Other than those frustrations and the overall difficulty level to one's life if one is to totally complete this game and its bonus content, not a bad quest. Some interesting dungeons; I thought Level 7 was rather creative. And an impressively expansive overworld without being too boring--although disappointing that I never did get to explore the rest of Citadel. I do wish that all item spaces on the subscreen could have been filled, though.

 

Do I take it, Shoelace, that the sequel to this quest is never going to happen, since it has been so many years since the original release of HoD?


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#2292 Russ

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Posted 27 December 2019 - 12:52 PM

2) I found the "Press A+UP" portion of the final boss to be very dodgy. Somewhere in this thread Shoelace suggested that one should actually hold down UP and then time the A button tap when the beam is within range, and that worked well enough, but I don't think I'd have ever beaten the final boss without being given that reinterpretation. IMO the actions to that portion are not sufficiently intuitive without some sort of revision. (FYI I've always used 2.50.)

This is, unfortunately, an artifact of 2.50. That section worked perfectly in 2.10, but the changes made to 2.50 made it so damn finnicky that I can never pull it off myself.

As far as a sequel goes, Shoelace has been working on a sequel, but it's been in development for a quite a while and I have my doubts about its off of ever being finished.

#2293 P-Tux7

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Posted 27 December 2019 - 11:49 PM

"And an impressively expansive overworld without being too boring--although disappointing that I never did get to explore the rest of Citadel."
IIRC Shoelace mentioned somewhere that he was beginning to run out of maps at this point.

"This is, unfortunately, an artifact of 2.50. That section worked perfectly in 2.10, but the changes made to 2.50 made it so damn finnicky that I can never pull it off myself."
This is rather odd, and we'll have to look into that, especially if Bikdip's Adventure 3 (1.92) ever gets released. I wouldn't imagine the collision detection for walking up into the invisible warp tile has changed. Maybe there's some QR that doesn't get set for 2.10 quests played in 2.5x? I know the "1.90-style Tribbles" rule ironically does not enable for 1.90 quests played in 2.50.

"As far as a sequel goes, Shoelace has been working on a sequel, but it's been in development for a quite a while and I have my doubts about its off of ever being finished."
I would have said the same except for the revelation that Shoelace was the one pushing for the new 800 tile pages you can see in the latest 2.55 alphas.

#2294 Shoelace

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Posted 07 March 2020 - 12:28 PM

"And an impressively expansive overworld without being too boring--although disappointing that I never did get to explore the rest of Citadel."
IIRC Shoelace mentioned somewhere that he was beginning to run out of maps at this point.

"This is, unfortunately, an artifact of 2.50. That section worked perfectly in 2.10, but the changes made to 2.50 made it so damn finnicky that I can never pull it off myself."
This is rather odd, and we'll have to look into that, especially if Bikdip's Adventure 3 (1.92) ever gets released. I wouldn't imagine the collision detection for walking up into the invisible warp tile has changed. Maybe there's some QR that doesn't get set for 2.10 quests played in 2.5x? I know the "1.90-style Tribbles" rule ironically does not enable for 1.90 quests played in 2.50.

"As far as a sequel goes, Shoelace has been working on a sequel, but it's been in development for a quite a while and I have my doubts about its off of ever being finished."
I would have said the same except for the revelation that Shoelace was the one pushing for the new 800 tile pages you can see in the latest 2.55 alphas.

 

I do actually plan on making/finishing my sequel.  Scripting was always my downfall.  I am like 90% done with my scripting (though I took a hiatus like 10 months ago).  Scripting bores me and I get frustrated with it.  I really just need to clean up a couple of things since I have the items scripted that I need.  But I run into some issues here and there.  Plus, I tried my game in a 2.55 alpha, and my scripts died completely... so... now I am in a hard place.  I need those 800 tile pages... but that means I am going to have to figure out what scripts are breaking what. 

 

I had a couple of people commit to helping me with scripts but it fell through, so I need to man up and get it down.  I am actually pretty fast at making games design wise, but it is just the scripts I have trouble with.  Maybe, while I am figuring it out, I can remaster Hero of Dreams for its 15 year anniversary. lol




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