Jump to content

Photo

Difficulty settings


  • Please log in to reply
41 replies to this topic

#31 OmegaX

OmegaX

    Leader of Omega GamingHunters101

  • Members
  • Real Name:Matthew
  • Location:Rochester, NY

Posted 15 February 2017 - 07:09 PM

How do you want the menu to work? When will it be accessible? What should it look like?



I want the menu to show the difficulties: Easy, Normal, Hard and give a description on the difficulty. Example: Hero mode doubles the enemy damage, this mode is for players who mastered the game. The difficulty you choose can't be change once you made your final decision. The menu will be accessible in the very beginning of my quest. How I want it to look? Simple, show two string boxs (if possible) one that shows you the difficulties and the description down below.

#32 Timelord

Timelord

    The Timelord

  • Banned
  • Location:Prydon Academy

Posted 16 February 2017 - 08:08 AM

I want the menu to show the difficulties: Easy, Normal, Hard and give a description on the difficulty. Example: Hero mode doubles the enemy damage, this mode is for players who mastered the game. The difficulty you choose can't be change once you made your final decision. The menu will be accessible in the very beginning of my quest. How I want it to look? Simple, show two string boxs (if possible) one that shows you the difficulties and the description down below.

 

I set this as my agenda for the 'Let's Script' stream this Friday:

 

http://www.purezc.ne...11#entry1016184

 

Tune in, if you can, and if you desire to have input during the menu creation process.



#33 Timelord

Timelord

    The Timelord

  • Banned
  • Location:Prydon Academy

Posted 18 February 2017 - 01:22 AM

I made the menu code, and all the custom support code in the stream today.

 

Here is the output script, from the stream.

 

This requires Tango.,zh, and further, it uses a customised Tango main header.

 

Download Tango to your ZC folder, and use this file (CustomTango.zh) to import all of its files, rather than the base Tango.zh file that comes with it.

 


Edited by ZoriaRPG, 18 February 2017 - 01:22 AM.


#34 OmegaX

OmegaX

    Leader of Omega GamingHunters101

  • Members
  • Real Name:Matthew
  • Location:Rochester, NY

Posted 18 February 2017 - 01:22 PM

I tried to import it but it says that it can't import file tango/1.0/loggingIntermediate.zh.



#35 Timelord

Timelord

    The Timelord

  • Banned
  • Location:Prydon Academy

Posted 18 February 2017 - 06:34 PM

I tried to import it but it says that it can't import file tango/1.0/loggingIntermediate.zh.


You may safely disable or remove the import directive call to that file in CustomTango.zh.

#36 OmegaX

OmegaX

    Leader of Omega GamingHunters101

  • Members
  • Real Name:Matthew
  • Location:Rochester, NY

Posted 18 February 2017 - 07:38 PM

You mean remove logging intermediate.zh. I believe I tried that but it came up with a bunch of errors. Mostly saying variables are undeclared

#37 Timelord

Timelord

    The Timelord

  • Banned
  • Location:Prydon Academy

Posted 18 February 2017 - 09:29 PM

You mean remove logging intermediate.zh. I believe I tried that but it came up with a bunch of errors. Mostly saying variables are undeclared

http://pastebin.com/SxA04B4V

 

There is LoggingIntermediate.zh : As you can see, it is a single function. If you are seeing multiple errors, then something else is amiss.

 

Post the errors, as they may have something to do with changes to Tango.zh. If so, I can pack up my full Tango header for you.


Edited by ZoriaRPG, 18 February 2017 - 09:30 PM.


#38 OmegaX

OmegaX

    Leader of Omega GamingHunters101

  • Members
  • Real Name:Matthew
  • Location:Rochester, NY

Posted 18 February 2017 - 09:47 PM

i have 1.2 version if your wondering.


Edited by MegaX, 18 February 2017 - 09:47 PM.


#39 OmegaX

OmegaX

    Leader of Omega GamingHunters101

  • Members
  • Real Name:Matthew
  • Location:Rochester, NY

Posted 19 February 2017 - 12:46 AM

I add it but it is still the same but with less variables undeclared

#40 Timelord

Timelord

    The Timelord

  • Banned
  • Location:Prydon Academy

Posted 19 February 2017 - 02:23 AM



I add it but it is still the same but with less variables undeclared

 

Post your allegro.log file, immediately after compiling.

 

I would prefer to fix it to work with 1.2.0, rather than forcing everyone to use an outdated version of Tango, but if that proves difficult, you can grab the tango version that I use from my GitHub files.

 

I do need to update my menu code to work with 1.2.0 at some point, if it does not work at present. I know that Saffith changed how some things work, so...who knows. The missing vars could simply be in the newer Tango.zh file, or they could be in an import that it calls, but 1.0.0 did not.

 

That's why I need to see them,. All of the errors should be in your allegro.log file.

 

This is the Quest File from the video.


Edited by ZoriaRPG, 19 February 2017 - 02:25 AM.


#41 OmegaX

OmegaX

    Leader of Omega GamingHunters101

  • Members
  • Real Name:Matthew
  • Location:Rochester, NY

Posted 19 February 2017 - 09:42 AM

This is what i get from the compiler

 

 

Pass 1: Parsing
Pass 2: Preprocessing
Pass 3: Building symbol tables
tango/1.0/menu.zh, line 210: Error S09: Variable __TANGO_MENU_CURSOR_TRAVEL_TIME is undeclared.
tango/1.0/processing.zh, line 149: Error S09: Variable __TANGO_ERROR_NOTIFICATION_TEXT_COLOR is undeclared.
tango/1.0/processing.zh, line 150: Error S09: Variable __TANGO_ERROR_NOTIFICATION_BG_COLOR is undeclared.
tango/1.0/processing.zh, line 320: Error S09: Variable __TANGO_IGNORE_NEWLY_PRESSED_SPEED_KEYS is undeclared.
tango/1.0/user.zh, line 120: Error S09: Variable __TANGO_IGNORE_NEWLY_PRESSED_SPEED_KEYS is undeclared.
tango/1.0/validation.zh, line 21: Error S09: Variable __TANGO_FULL_LOGGING is undeclared.
tango/1.0/validation.zh, line 21: Error S09: Variable __TANGO_LOGGING_LEVEL is undeclared.



#42 Timelord

Timelord

    The Timelord

  • Banned
  • Location:Prydon Academy

Posted 20 February 2017 - 03:55 PM

This is what i get from the compiler


I'll look into it.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users