A modified version of it, yes. Quite a few bugs in that script, such as swords not dealing proper damage, dashing through solid bush combos without cutting them, and had to add BS Zelda turning.
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Can't you set the damage based on a couple options with my script? You could set it to use the sword damage or set multipliers or set a default damage for all swords. What's the bug?
What's the bug with dashing through solid Bush combos? I didn't think there was any problem there. Is it a specific combo type or situation this happens in?
I know there's the issue with dust drawing on a hard coded layer that I should upload a new version fix but if other bugs exist in should fix those too.