Ohh, I indeed misunderstood that, but it doesn't really change my opinion. I am a bit confused about "a student project", not sure how to translate that into german. Wind is certainly a big thing, but if I read "befriend the wind", I can't really agree, it might sound nice but for me I have other expectations if I read this. Same for "dungeons with nature". It is indeed artsy and if I overdo it I can call it exciting, but I am not sure if I learned anything.
I think it should be obvious, but I just read the theme (or title at first), think what kind of elements I expect from the game and compare it to what we got. RotS fits it theme well, I don't complain about it. But it still is very different from what I would imagine from reading the theme so I rate it last in that category.
And I think I mentioned often enough already that I love that game. It is a two-week-contest and it is not my game, who cares if there are a few things I personally don't agree to 100% with, it still is a great and awesome game.
[Edit] more thoughts on RotS. It is really great how you have to think around the corner. There were three times I got stuck. The glass block and the ice/fire flame-riddles because of the hints being placed somewhere else. Nothing to complain about. The room before the final boss mentioned above. It is indeed really obvious, but if you just stand and observe the room after the hint is gone... also there are a few times with alternate solutions that ruin it just a little bit. The two I remember are both in the sand level. The one with the green upgrade near the start, you can cancel out the first storm with a sandblock and pass through two of the next storms. That confused me a lot later since this is not possible later with the three lines of storms. And the other room is the one with the glass-block, I managed to lit all torches without using the block. Though because of that I remembered the weird block even better.
Also, about the themes again, I based my decision on the whole description, not on the short one here. The discrepancy between the short and long one for Hollow Forest is huge. The long one creates an image of a end-of-the-world-mood, dark forests with monsters lurking in the shadows and a unknown threat. Resident Evil 4 comes to mind. And all these elements are met in my opinion. The short one says pretty much nothing, horror can mean a lot and the mustaches mentioned let me assume some funny and bloody and mad game with a brutal difficulty. Can't say that this expactation is met.
The description of RotS lets me think of freedom, where you travel with the wind, in a world filled with life and secrets to discover. It has a really positive tone. The actual game though throws you in some weird place, you don't understand a thing and there is a direct threat to your life. No freedom. You less discover secrets but try to find a way out. There are obvious nature-elements, but the world itself feels really unnatural and a bit mad. And the wind feels more like a tool. From the facts mentioned everything of the quests theme is found in the quest, but the mood of the description is "an exciting adventure" while the actual game feels more like "a somewhat depressing horror", in other words the complete opposite.
Edited by Naru, 04 February 2017 - 12:23 PM.