Jump to content

Photo

Official Original Graphics Showcase


  • Please log in to reply
1700 replies to this topic

#1696 Migokalle

Migokalle

    Weeeeeeee!!

  • Members
  • Real Name:Robin
  • Gender:Male
  • Location:Oslo, Norway

Posted 17 December 2016 - 11:34 PM

I animated another character. Not much else to say. Very similar animation, to the point where it actually borrows some pixels.

nKbmUkD.gif


  • Polaris, Eddy, MoscowModder and 2 others like this

#1697 MoscowModder

MoscowModder

    MM//Productions!

  • Members
  • Gender:Male
  • Location:Wisconsin (WHAT)

Posted 18 December 2016 - 10:24 AM

Those disappearing white and black pixels on his chest started to look really distracting once I looked at the animation long enough to notice them.

Besides that, it looks very smooth, realistic, and 3D.


  • Migokalle likes this

#1698 CyberGamer1539

CyberGamer1539

    Lord of Cyberspace

  • Members
  • Real Name:Ethan
  • Gender:Male
  • Location:Idaho

Posted 19 December 2016 - 09:37 AM

I animated another character. Not much else to say. Very similar animation, to the point where it actually borrows some pixels.

nKbmUkD.gif

 

His eyes actually flash green in one of the frames. I don't know if that's intended, but it really throws me off.


  • Migokalle likes this

#1699 Migokalle

Migokalle

    Weeeeeeee!!

  • Members
  • Real Name:Robin
  • Gender:Male
  • Location:Oslo, Norway

Posted 19 December 2016 - 11:56 AM

His eyes actually flash green in one of the frames. I don't know if that's intended, but it really throws me off.

Oh that's intentional, I just didn't do it intentionally. Does that excuse work? No? Well then. I guess we'll have to fix that. Seriously though, thanks. Did not realize that. His eyes used to have a different color and I changed it in the middle of working on the animation. I guess I forgot to update a frame, heh.

 

Those disappearing white and black pixels on his chest started to look really distracting once I looked at the animation long enough to notice them.

Besides that, it looks very smooth, realistic, and 3D.

You're right, that does look odd now that you mention it. My thinking behind it was that you'd have the reflection of the chainmail/metal chest piece sort of 'bob' with his walking, to give the impression that the reflection itself is stationary. I still want to do something like this, but maybe avoiding some of the contrasting colors might help it blend into the metal a little better. Thanks for pointing that one out!



#1700 CyberGamer1539

CyberGamer1539

    Lord of Cyberspace

  • Members
  • Real Name:Ethan
  • Gender:Male
  • Location:Idaho

Posted 19 December 2016 - 12:07 PM

Yeah, your sprites look pretty darn good actually!


  • Migokalle likes this

#1701 MoscowModder

MoscowModder

    MM//Productions!

  • Members
  • Gender:Male
  • Location:Wisconsin (WHAT)

Posted 08 January 2017 - 02:53 PM

Try as I might to focus my creative efforts on finishing Ignition (on the last level!), I consistently find myself looking ahead to the sequel instead.

So, here is my very first piece of (very, very, early) art for Carnage in Space: Crucible. It features - what else - the game's protagonist (yet again): Nightmare.
Eventually I'll be adding a couple more playable characters to liven things up, but I gotta start with what I know!

Newest sprite on the right (obviously) with older sprites from CiS ZC and CiS: Ignition. Again: Very early draft!
J6BujfH.png
Points of interest (and points I'd like critiqued):
  • 3/4ths perspective instead of true side-view: His head is unchanged; not sure if I'll need to rotate it towards the camera or if I can just leave it.
  • Shinier armor: Besides looking nice, I hope that the lighting will make it easier to tell what's what. His shoulders, chest, and shins are have lighter-colored beige/gray plating over his black/dark-gray suit.
  • Coloring: Different parts of his limbs (shoulder, upper arm, lower arm; calf, thigh, foot) all have different colors to make it easier to tell body parts apart.
  • Wings: In Crucible, Nightmare sports a big pair of dragonfly-like wings. These will open up as shown during gameplay, and fold down against his back for talking cutscenes.
  • Fewer black (out)lines: His hips don't have black lines and blend into the rest of his torso. I'm considering doing this elsewhere (like his arms), like on his arms.
tl;dr Do you like it? What glaring flaws need to be ironed out? Would you play as this guy (again, as the case may be)?


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users