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Give me a suggestion on an item to script


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#46 Nimono

Nimono

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Posted 04 March 2007 - 08:36 PM

QUOTE(Old-skool @ Mar 4 2007, 08:30 PM) View Post

um, if you're scripting it, I think you CAN determine damage done.
...what?

Okay, listen. There can be up to 10 enemies on the screen, right? Well, to modify the HP of an enemy (the only way Scripts can "damage" them), you have to load it. But how do you know which enemy is which? You'd have to load each enemy to a specific variable, then check if it got hit by the item!

Tomorrow, I will try to script this. Since I now know how to change one script's variables from another, I've opened up a whole new world of script possibilities! I know how I will tackle this, but please, don't bother me about it. PLEASE.

#47 Old-Skool

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Posted 04 March 2007 - 08:53 PM

Hey, if you don't know how to make it, fine. Just say so. but remember: it's essentially a cross between a hookshot and a golden arrow.

#48 Nimono

Nimono

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Posted 27 March 2007 - 03:06 PM

....Eep. o_o Well, good news for you all! I just finished TP the other day, so.... If you guys want to request some TP items, go ahead, and I'll see what I can do. icon_wink.gif So... Let the requests come again. >_>


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