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Introducing the newest script in ZC....


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#46 Bayta

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Posted 20 January 2007 - 01:19 PM

Ok.. Let's see.

Pass 1: Parsing
Pass 2: Preprocessing
Pass 3: Building Symbol Tables
Pass 4: Type-Checking/Completing Function Symbol Tables/Constant Folding
Internal Error: Can't find the AST ID!
Tmp, line 24: Error T17: Cannot Cast from WTF to Float
Internal Error: Can't find the AST ID!
Tmp, line 25: Error T17: Cannot Cast from WTF to Float
And it just does that until it says the same thing through line 29.

Oh, btw, I would have stayed at beta 16c, if it weren't for the fact that I use a Windows 98. (Thread at AGN) Read this and you'll see what I mean. :-P

#47 Nimono

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Posted 20 January 2007 - 01:23 PM

*sigh* Return of the odd "WTF" pointer! icon_lol.gif Report it as a bug or something, will ya?

#48 EssenceOfHyrule

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Posted 05 February 2007 - 04:51 PM

Yeah, I got that message too. So... should I use 16b or something?

#49 Nimono

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Posted 05 February 2007 - 05:20 PM

I compiled that into Beta 16c. Use THAT for building quests. Don't use the 2.5 builds for quest-making. At all. Or else you'll have to contend with the giant Bugs.

#50 EssenceOfHyrule

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Posted 18 February 2007 - 10:30 AM

Wow...I was hoping SOMEONE would have fixed this by now. I AM using 16c, and I still get

Internal Error: Can't find the AST ID!
Tmp, line 24: Error T17: Cannot Cast from WTF to Float
Internal Error: Can't find the AST ID!
Tmp, line 25: Error T17: Cannot Cast from WTF to Float
etc...

Help meh!

#51 Nimono

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Posted 18 February 2007 - 10:54 AM

QUOTE(EssenceOfHyrule @ Feb 18 2007, 10:30 AM) View Post

Wow...I was hoping SOMEONE would have fixed this by now. I AM using 16c, and I still get

Internal Error: Can't find the AST ID!
Tmp, line 24: Error T17: Cannot Cast from WTF to Float
Internal Error: Can't find the AST ID!
Tmp, line 25: Error T17: Cannot Cast from WTF to Float
etc...

Help meh!

Compiles fine for me. icon_unsettled.gif And this is not my fault. Prove that it is, and I'll fix it. Can't prove it, leave me alone. By the way, this was a compiler error. Look in the latest betas and see if it compiles fine there. icon_wink.gif

#52 EssenceOfHyrule

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Posted 24 February 2007 - 04:29 PM

Well...um...I am using 16c, and I wasn't aware there was a later beta. What did you, Oh great master 'o item scripts, compile it in? And can you perhaps give me a link? All the ones I've seen are dead.

#53 Nimono

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Posted 24 February 2007 - 08:09 PM

QUOTE(EssenceOfHyrule @ Feb 24 2007, 04:29 PM) View Post

Well...um...I am using 16c, and I wasn't aware there was a later beta. What did you, Oh great master 'o item scripts, compile it in? And can you perhaps give me a link? All the ones I've seen are dead.

Same way YOU did- Compiled it through ZScript's Compile option. A link? Go to www.armageddongames.net, go to the forums, look down for the ZC Beta forum, click on Beta Discussion, and look at the top for the Changelog and new Builds. Don't use them for building main quests, though. You'll most likely wreck them. icon_unsettled.gif Are you using the Windows version of 16c?

#54 EssenceOfHyrule

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Posted 25 February 2007 - 08:10 AM

QUOTE(Matthew @ Feb 24 2007, 08:09 PM) View Post

Are you using the Windows version of 16c?


Yeeeeeeess...did you make this on Linux or something?

EDIT: Oddly, it just...started working. I booted up the old compy this morning...and poof! No errors!

Edited by EssenceOfHyrule, 25 February 2007 - 08:19 AM.


#55 Nimono

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Posted 25 February 2007 - 08:43 AM

QUOTE(EssenceOfHyrule @ Feb 25 2007, 08:10 AM) View Post

Yeeeeeeess...did you make this on Linux or something?

EDIT: Oddly, it just...started working. I booted up the old compy this morning...and poof! No errors!

XD No, I have Windows, too. I figured YOU'D have the Linux beta! XD Anyways, glad to know it's working. Let me know of any other errors you may get....


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