This isn't so much a "How to" discussion as it is a "What ideas do you have" discussion. I want to make two hammers in my game. One is the regular hammer. The other is a hammer with a special, scripted effect (and requires magic to use).
One idea I had was it causes the screen to shake & then stalagmites, boulders or icicles to fall…not exactly sure what but something. These would act as projectiles that fall in a sequence & strike enemies but also hurt Link if by chance they happen to hit him (so they're not overpowered). Then the questions becomes what pattern should they fall in & how many? I was initially thinking they should fall in random places around the screen but quickly realized this doesn't lend itself to being very useful as you'd have to be lucky for them to fall on top of enemies. I then tried having them fall in a line in front of Link but that didn't look as right as I thought. My next step was to maybe try them falling in a circle around Link.
So, should I try something COMPLETELY different for this hammer or stick with the falling objects & if the latter, what should those objects be, how many & in what pattern should they fall?