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Enemy frame rate?


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#1 The one from the red sand

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Posted 09 August 2010 - 05:05 AM

I simply don't understand how the F. Rate in the enemy editor works. I thought it were the speed of the animation, but an enemy with a frame rate of 256 animated slower as an enemy with a frame rate of 12...
Thanks for help and thanks for reading!

#2 Joe123

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Posted 09 August 2010 - 05:36 AM

Time to wait before changing to the next animation frame.

#3 Rastael

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Posted 12 January 2013 - 07:09 AM

Strange...
I have a 4frame-4dir enemy. When I set the frame-rate to "16", the animation only shows two tiles of the enemie (in every direction). If I set it to "32", it shows all four tiles. Is that normal? How can I make an enemy faster, when I want the animation to show all four tiles of a direction?

Edited by Lord Settra!, 14 January 2013 - 04:08 PM.


#4 Jamian

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Posted 12 January 2013 - 12:27 PM

The higher the "frame rate" number is, the slower the enemy is animated.

#5 Rastael

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Posted 13 January 2013 - 06:20 AM

I know that! But when I use a higher or lower number than "32", the animation shows less or more than 4 tiles!

#6 Jamian

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Posted 13 January 2013 - 04:25 PM

Sorry, I was answering to the original poster.

Are you sure you have enough tiles for a 4-dir 4-frames enemy?

Edited by Jamian, 13 January 2013 - 04:26 PM.


#7 Rastael

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Posted 14 January 2013 - 04:09 PM

Yes, I'm totaly sure.

4 tiles up, 4 tiles down, 4 tiles left & 4 tiles right
4 tiles up, 4 tiles down, 4 tiles left & 4 tiles right
4 tiles up, 4 tiles down, 4 tiles left & 4 tiles right

like every other enemy.
Maybe it's a bug?

#8 Jamian

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Posted 14 January 2013 - 05:52 PM

Try posting a screenshot of your enemy editor data?

#9 Naru

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Posted 04 February 2017 - 04:38 PM

Is it possible to set up the frame rate of a vire to let the animation of all 4 frames last as long as the jump? If there is I think it is something between 30 and 40, but I get a big headache if I try to observe the animation to see which lasts longer.


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