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Advanced Gameplay and Scripts demonstration


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#1 FireSeraphim

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Posted 26 May 2017 - 07:54 AM

Dimentio coded in a lot of the more impressive stuff, including ALTTP styled possessed soldiers, BSZ Ancient Stone Tablets styled Pegasus boots, ALTTP styled boomerang stunning mechanics (no more "♪Stunlock the Musical♪" for players) and a few other awesome things besides


Edited by FireSeraphim, 26 May 2017 - 07:59 AM.

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#2 Timelord

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Posted 26 May 2017 - 12:39 PM

Dimentio coded in a lot of the more impressive stuff, including ALTTP styled possessed soldiers, BSZ Ancient Stone Tablets styled Pegasus boots, ALTTP styled boomerang stunning mechanics (no more "♪Stunlock the Musical♪" for players) and a few other awesome things besides

 

Nice job Seraph. I found that use of the tile for the otherwise useless Stone of Agony used as an AST, amusing, too.

 

I added the video to the community ZScript showcase playlist.


Edited by ZoriaRPG, 26 May 2017 - 12:39 PM.

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#3 SkyLizardGirl

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Posted 26 May 2017 - 03:01 PM

OMGz that's amazing.*

Can you do that Zoria?

 

Anyways, Stones of Agony are strange. What do they do agains?



#4 Deedee

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Posted 26 May 2017 - 09:15 PM

OMGz that's amazing.*

Can you do that Zoria?

 

Anyways, Stones of Agony are strange. What do they do agains?

Well, they're supposed to make link vibrate when he's on a secret combo, but they're pretty broken.

For here though, I only just recently learned that the pegasus boots had different behavior in BS Zelda: Ancient Stone Tablets, and one of my favorite quests had an Ancient Stone Tablet item that allowed it's version of the pegasus boots to turn middash, with me recently learning why it would allow the boots to do that (as a reference to BS Zeldas), so it's a bit of a homage to that quest. I didn't have any good tablet sprites though, so I had to make do. :)


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#5 strike

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Posted 26 May 2017 - 09:18 PM

It looks really good. It seems to me that the Pegasus boots might be a little OP though. Especially if you can do complete 180s. I'm not sure if you can. Just a thought.

 

-Strike

 

Edit: also, just so you are aware and stuff, some of your screens are definitely vulnerable to this exploit: http://www.purezc.ne...showtopic=72349


Edited by strike, 26 May 2017 - 09:20 PM.


#6 Timelord

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Posted 27 May 2017 - 01:57 AM

OMGz that's amazing.*
Can you do that Zoria?
 
Anyways, Stones of Agony are strange. What do they do agains?


The Stone of Agony is supposed to alert players to nearby secrets, but in reality it is a paperweight.

Can I do what ?
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#7 Lüt

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Posted 27 May 2017 - 11:48 AM

It all looks really impressive.

 

Did you use this for your Pegasus Boots? Or something else entirely?



#8 Deedee

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Posted 28 May 2017 - 07:27 PM

It all looks really impressive.

 

Did you use this for your Pegasus Boots? Or something else entirely?

A modified version of it, yes. Quite a few bugs in that script, such as swords not dealing proper damage, dashing through solid bush combos without cutting them, and had to add BS Zelda turning.


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#9 justin

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Posted 28 May 2017 - 09:21 PM

A modified version of it, yes. Quite a few bugs in that script, such as swords not dealing proper damage, dashing through solid bush combos without cutting them, and had to add BS Zelda turning.


?
Can't you set the damage based on a couple options with my script? You could set it to use the sword damage or set multipliers or set a default damage for all swords. What's the bug?

What's the bug with dashing through solid Bush combos? I didn't think there was any problem there. Is it a specific combo type or situation this happens in?

I know there's the issue with dust drawing on a hard coded layer that I should upload a new version fix but if other bugs exist in should fix those too.

#10 Deedee

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Posted 28 May 2017 - 09:34 PM

?
Can't you set the damage based on a couple options with my script? You could set it to use the sword damage or set multipliers or set a default damage for all swords. What's the bug?

What's the bug with dashing through solid Bush combos? I didn't think there was any problem there. Is it a specific combo type or situation this happens in?

I know there's the issue with dust drawing on a hard coded layer that I should upload a new version fix but if other bugs exist in should fix those too.

Your swords actually do half the damage they're supposed to do, so you have to set the multiplier twice as high to make it correct.

If you dash into a bush sideways near the top part of it, you dash right through it without removing it.

I also changed the dust drawing to not move with Link and stay behind on it's own.



#11 Lüt

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Posted 28 May 2017 - 11:27 PM

A modified version of it, yes. Quite a few bugs in that script, such as swords not dealing proper damage, dashing through solid bush combos without cutting them, and had to add BS Zelda turning.

D'oh, and I was thinking of implementing it too.

 

Oh well.

 

Any plans to release the updates at some point?



#12 Deedee

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Posted 29 May 2017 - 01:31 AM

D'oh, and I was thinking of implementing it too.

 

Oh well.

 

Any plans to release the updates at some point?

Probably after HF releases, which will be quite a bit aways.




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