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Reckoning Of Osiris: Save The Let's Players

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The End?....I really hope not!


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#16 Shane

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Posted 01 July 2017 - 04:19 AM

Everyone seems to think Im having someone make the entire quest.  No, they are making the layout not the story.

That's still a lot of work to put on a person. Storytelling is usually less work, far less in comparison in fact. :P


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#17 SCKnuckles

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Posted 01 July 2017 - 08:44 AM

That's still a lot of work to put on a person. Storytelling is usually less work, far less in comparison in fact. :P

Well you know, some people are happy to do that.


Edited by SCKnuckles, 01 July 2017 - 08:44 AM.


#18 Timelord

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Posted 01 July 2017 - 09:30 PM

I aint trying to make the number one quest, besides the story stands the way it is, just the layout is what is being worked on.  Everyone seems to think Im having someone make the entire quest.  No, they are making the layout not the story.  There is such thing as a quest designer and story writer yeah?  Is that what the creators of Tower of Courage are like?  Besides once the quest comes out, I'm glad, I just want one out before moving on to the next.  I like to think ahead and visualize what the story will be like.

 

 

The entire thing? No. The entire gameplay? Yes. The gameplay is about 75-90% of the work most of the time, unless you're going for something minimal. Also, the setting is a huge part of any story, and right now you don't have one, so the story isn't technically complete. You should, at least, have a basic outline done in ZQuest, such as screen shape, area ideas, etc.

 

 

I have to agree here. I have full stories plotted for at least five quests. Developing the in-game mechanics, screen design, scripts, and so forth, and implementing all of the story strings, dialogue trees, and such, is the time sink; not the story itself. I have far too many ideas to practically realise.

 

These days, most of the time, I work on quests when I have some script engine that I want to try implementing in ZC. I want to make ZC into an easy-to-use Text-Based-Adventure game creating engine. I have a partially complete parsing engine for taking typed user commands and parsing them, in the same way as old Infocom and similar games, that I want to make work with ZC so that the game designer can create inventories, and monsters, and a world layout using ZQuest, that is converted into the text game by reading screen items and enemies, and item names, enemy names and such, and reading door sets as valid directions of travel.

 

That would allow people to create intricate story-only games using ZC. These may not interest very many players, but they could be a vehicle for telling a good story with some gameplay elements. There aren't many good text-adventure making engines out there, so it could attract a wholly new userbase to ZQuest. ;)

 

If LoadBitmap turns out to work nicely, that will be a bonus.



#19 Moosh

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Posted 02 July 2017 - 06:39 PM

Wonder if Atrus is okay.  Wonder what happened to him....

Looking at his profile he doesn't look like he's been gone for too long. I think he's just the type of person who takes really lengthy breaks from ZC and PureZC occasionally.



#20 SCKnuckles

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Posted 02 July 2017 - 10:48 PM

Looking at his profile he doesn't look like he's been gone for too long. I think he's just the type of person who takes really lengthy breaks from ZC and PureZC occasionally.

He told me he would be available in April, but i haven't heard from him since March.



#21 Anthus

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Posted 02 July 2017 - 11:24 PM

Maybe he has a life and doesn't want to make a 40 dungeon quest for some one else for free? I'm sorry, but people aren't going to be jumping the fence to build a quest for you.
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