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Waters level


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#1 Sans

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Posted 18 April 2017 - 10:38 PM

hi i got a question. There's a script with what you can control the water level (and his warps) via
a secret switch and actived only one switch and won't be reusable until the another switch on the same or different room is actived and vise versa with that those switch will determine if the water will be rised or lowers ? exemple; Blue Switch (Combos 50) will rise water and can be usable only 1 time per DMap with the 100 combo flag and the Red Switch (Combos 51) will low the water and can be usable only 1 times per DMap with the 101 combo flag type ?

#2 Deedee

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Posted 19 April 2017 - 06:20 AM

hi i got a question. There's a script with what you can control the water level (and his warps) via
a secret switch and actived only one switch and won't be reusable until the another switch on the same or different room is actived and vise versa with that those switch will determine if the water will be rised or lowers ? exemple; Blue Switch (Combos 50) will rise water and can be usable only 1 time per DMap with the 100 combo flag and the Red Switch (Combos 51) will low the water and can be usable only 1 times per DMap with the 101 combo flag type ?

Can't you do that with 2 DMaps that look the same?



#3 Sans

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Posted 19 April 2017 - 09:37 AM

Well no because i do want to create thoses with sound when Link step on the switch for the water control and input the string here too.

#4 ShadowTiger

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Posted 19 April 2017 - 11:43 AM

Those "buttons" could be stair warps that warp you to a screen where there's a little cinematic of the water level rising elsewhere, complete with sound. It doesn't need to be a script at all. :) It just needs some flashy room-based illusions.

Like, .. locking link in a corner, disabling all input buttons, making the room timed, showing animations of the water rising or lowering, playing a water SFX in the background, ... yep, all simple stuff. Even if you do use a script, it'd be a VEEERRY simple one.


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