AOL Tileset.
#16
Posted 24 December 2006 - 01:52 PM
#17
Posted 24 December 2006 - 03:35 PM
#18
Posted 25 December 2006 - 10:33 PM
#19
Posted 27 December 2006 - 06:09 AM
#20
Posted 27 December 2006 - 10:08 AM
#21
Posted 27 December 2006 - 10:16 AM
#22
Posted 28 December 2006 - 02:33 AM
Also, I'm not sure why even using the GBA version would stretch the tiles...
#23
Posted 28 December 2006 - 02:45 AM
#24
Posted 28 December 2006 - 09:43 AM
#25
Posted 29 December 2006 - 12:23 AM
That's right, but why are the tiles still 16x16? They should be, like, 25x18 after being stretched...
Edited by Sir Pimpalot, 29 December 2006 - 12:23 AM.
#26
Posted 29 December 2006 - 03:26 AM
#27
Posted 29 December 2006 - 05:15 AM
That's right, but why are the tiles still 16x16? They should be, like, 25x18 after being stretched...
Because I didn't rip them from the screenshots, I used VBA's Tile Viewer which uses 8x8 and I think the problem is that rather than me saving the tiles, I just took a screenshot of that instead. Perhaps. Oh forget it, I'll just get palletes together and someone else can get tiles. *runs*
#29
Posted 29 December 2006 - 08:16 AM
Because the GBA has a different screen resolution than the NES. The NES is 256x224, while the GBA is 320x240. So to fit from the Classic NES version with the widescreen view, the tiles would be stretched.
And there is no option to play it in its original resolution? Because last I checked, stretching a game screen across an odd number of pixels makes it look like crap, especially with no anti-aliasing.
Yeah, what he said, I would highly suggest using a program like Tile Molester to get the tiles from an NES rom, then getting your palettes from your GBA rom if you must.
Probably a good idea. It would be a horrible chore for SNES, but NES games have far fewer tiles in comparison. As most of us know, the original Zelda had less than two tile pages worth. I'm sure AoL has much more than that, but it's probably still manageable.
Because I didn't rip them from the screenshots, I used VBA's Tile Viewer which uses 8x8 and I think the problem is that rather than me saving the tiles, I just took a screenshot of that instead. Perhaps. Oh forget it, I'll just get palletes together and someone else can get tiles. *runs*
This shouldn't be that hard... all you need to do is be patient and not rip anything until you secure a method that does so without quality loss.
Master_of_Power:
Great site... probably not enough to produce an entire tileset, but very useful nonetheless.
#30
Posted 30 December 2006 - 12:40 AM
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