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#1 King Harkinian

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Posted 02 July 2009 - 08:32 AM

Well I need someone to script. Probably an ffc.



(taken from 2.5 boss help and edited)



Using tiles I already have, I want to make a custom boss. It might need scripting but I think it could be an ffc boss. I want to make the medusa head from OoS, only different. I want it to jump to a spot randomly and shoot a ring of fireballs you jump over. To hurt the boss it sometimes jumps up high so you can only see its shadow. When the boss falls down you have to jump to not get hurt. When you jump the boss kind of changes colors. That means you can hurt it with the sword. This only happens after you jump. How do I make this? my game is gba style and I want a gba style. This boss is level 1.



Let's face it, I need someone to script.



#2 Beefster

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Posted 02 July 2009 - 07:57 PM

Did you not see the stickied thread?

That person to script it will be you if you don't give enough details.

#3 Shane

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Posted 03 July 2009 - 07:10 AM

What game is this for? And more Detail on speech like the post above says.

EDIT: don't change color! maybe stars around his/her head lol.

Edited by Midnight_King, 03 July 2009 - 07:17 AM.


#4 King Harkinian

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Posted 03 July 2009 - 08:37 AM

Then i'll give more detail.



Back a long time ago when I used to play oracle of seasons I loved the medusa head boss. Because I liked it a lot I want to remake it in zc. For it's tiles I want to use the ones incuded in the EZBGZ tileset. When you start the battle I want the boss to talk to you ( probably no script needed there) and the the battle will start for real. When it first starts, I want the medusa head to teleport to random places in the boss room shooting fireballs out in the shape of a circle, a ring of fireballs. The fireball tiles will be the curling comet type fireballs inside the tileset. The first tile of the animation is 1220 and it's a 4 tile animation that uses cset 8. I also want the ring of fireballs to move faster then normal and try to kind of follow link, so he has to jump over them. After a round of fireballs the Medusa head will jump high up so you can only see its shadow. When the head falls down you need to jump so you don't get paralized. If you do, the medusa head will jump on you. If you jump and don't get paralized you have time to attack the head 3 to 4 times. Every time you hit the boss and it does damage I want the boss to flash like it does in the gba zelda games. Then the process repeats. Only the medusa head shoots more rings of fireballs and they move faster. I want the boss to have 35-40 hp. The tiles for the boss are shown. These are the head facing toward you and these are the only ones I need. They use cset 10. I also want a ring of the same fireballs shot by the boss surrounding it so you can only hurt the boss in the high jump part when the surrounding fireballs dissapear.



Upper Left: 10378

Upper Right:10379

Lower Left: 10398

Lower Right:10399

This is probably advanced scripting.

Can someone try to script this for me? I don't know how to script and this could be advanced.



There, more detail.

Edited by theZCking, 03 July 2009 - 10:27 AM.


#5 King Harkinian

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Posted 04 July 2009 - 06:43 PM

Uhhh... doesn't this kind of ring a bell? This script is basicly the script for stonehenge (lst boss) in peril of rectangle country without the fireballs + this boss in peril of rectangle country. All you do is take the boss in the video script, and add the stonehenge dude script. So you combine the scripts and put the teleport one first. Then you put the stonehenge boss. Edit his script so he shoots no fireballs, and get rid of the hp since that part is already in the other bosses script. Then you make the parts repeat minus the hp you already took from him. This might be easier than scripting from start. So could anyone contact whoever wrote those scripts and get them. Then could you edit them in these ways. Otherwise can someone do this from the start like I said before. icon_razz.gif

#6 Christian

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Posted 04 July 2009 - 08:51 PM

Try this: http://www.purezc.co...showtopic=38775

#7 King Harkinian

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Posted 05 July 2009 - 06:36 AM

Thanks Christian but what about that boss in the video? I need a script for both. My boss starts off doing the teleport boss thing and then goes to jumping after a couple of shots. But I might need to test this. Does the big tektite just act like one or does it sometimes jump high so you can't see it. I want my boss to do that and fall down to shake the screen. I'll test the tektite script and then if I want to use it I will have someone put them in the same .z , or will that be me and i'll ask someone to clean it up and get the script to compile. After I have the two I want them one boss so they will be put together. Thank you Christian for what seems like part of what i'm looking for.


EDIT: I tried compiling it and none of the jump and super jump commands are compiling. It says they are "undeclared." And I do have "std.zh" at the top.
What is wrong with my .z file. I can't post it in this post because it has so many scripts. Is there a way I can show my file without going over the character limit? icon_confused.gif

Edited by theZCking, 05 July 2009 - 07:01 AM.


#8 Christian

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Posted 05 July 2009 - 07:32 AM

How about sending me the file and i'll organize everything up for you?
Did you test the example quest for that script? If not, i believe i have a copy of it in my ZC folder.
As for that teleporting script and projectile script that you saw from an ex-member of PureZC, i believe it's somewhere floating around the forum.

Edited by Christian, 05 July 2009 - 07:33 AM.


#9 King Harkinian

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Posted 05 July 2009 - 08:26 AM

I belive lithium wrote that since he was the author of Peril of Rectangle Country. As for the enemy and fireball circle script, who knows where they are. The only thing I know is I need them. Maybe I could send you my .z file in an hour or two.

#10 Christian

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Posted 05 July 2009 - 09:33 AM

QUOTE(theZCking @ Jul 5 2009, 09:26 AM) View Post

I belive lithium wrote that since he was the author of Peril of Rectangle Country.


Actually Lucas92 made the teleporting script and Joe123 made the projectile script =p

Feel free theZCking.

#11 King Harkinian

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Posted 05 July 2009 - 05:03 PM

Well I don't actually care who wrote the scripts. I just want them for a boss. Then i'm going to want someone to combine the big tektite and teleport and fireball script. By the way, i'm just about to send my .z file. It says all the big tektite commands are undeclared, and I have import std.zh at the top.

#12 Christian

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Posted 05 July 2009 - 05:40 PM

make sure you follow the instructions on the comment lines in the script though. Or if you want an example quest to see how it works i'll be glad to send you the file so you can check it out. Well, thats if i still have it of course =p

The code was'nt working because you deleted these important global floats and integers.
CODE

const int BIGTEKT_JUMP_SOUND=45;
const int BIGTEKT_LAND_SOUND=0;
const int BIGTEKT_SUPER_JUMP_SOUND=45;
const int BIGTEKT_SUPER_JUMP_FALL_SOUND=38;
const int BIGTEKT_SUPER_JUMP_LAND_SOUND=3;
const int BIGTEKT_STUN_SOUND=11;
const int BIGTEKT_SHOT_SOUND=40;
const int BIGTEKT_MIN_FRENZIES=2;
const int BIGTEKT_MAX_FRENZIES=5;
const int BIGTEKT_JUMP_CROUCH_TIME=15;
const int BIGTEKT_MIN_JUMP_DISTANCE=64;
const int BIGTEKT_MAX_JUMP_DISTANCE=128;
const int BIGTEKT_MIN_AIM_DISTANCE=64;
const int BIGTEKT_MAX_AIM_DISTANCE=192;
const int BIGTEKT_SUPER_JUMP_CROUCH_TIME=60;
const int BIGTEKT_SUPER_JUMP_HANG_TIME=600;
const int BIGTEKT_QUAKE_TIME=60;
const int BIGTEKT_STUN_TIME=300;
const int BIGTEKT_HARMLESS_WHEN_STUNNED=1;
const int BIGTEKT_RECOVER_WHEN_HIT=0;
const int BIGTEKT_SUPER_JUMP_STUNS_LINK=1;
const int BIGTEKT_PROJECTILE=129;
const int BIGTEKT_SUPER_JUMP_PROJECTILES=1;
const int BIGTEKT_SUPER_JUMP_LAND_PROJECTILES=1;
const float BIGTEKT_PROJECTILE_X_OFFSET=0.5;
const float BIGTEKT_PROJECTILE_Y_OFFSET=0.75;
const float BIGTEKT_GRAVITY = 0.16;
const int BIGTEKT_INITIAL_WAIT_TIME=120;
const int BIGTEKT_WAIT_TIME=90;
const int BIGTEKT_FLASH=1;
const int BIGTEKT_RESTRICT_MOVEMENT=1;
const int BIGTEKT_FALLING_ENTRANCE=1;
const float BIGTEKT_HITBOX_TOP_ADJUSTMENT=0.15;
const float BIGTEKT_HITBOX_BOTTOM_ADJUSTMENT=0;
const float BIGTEKT_HITBOX_LEFT_ADJUSTMENT=0;
const float BIGTEKT_HITBOX_RIGHT_ADJUSTMENT=0;



Never delete a constant integer or float from any script because if you do, the script won't work.
Also keep in mind that there are settings you have to configure by yourself or with a help of someone else to make the jumping work. I can help you with that if you'd like. It takes quite a few setups, but it's well worth it.

Note: You'd be better off not deleting the instructions as it contains the necessary information by the author for the code to work.

Hope that helped ;-)

Edited by Christian, 05 July 2009 - 05:44 PM.


#13 King Harkinian

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Posted 05 July 2009 - 06:01 PM

I have no idea how those got deleted. Where do they go in the script?

#14 Christian

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Posted 05 July 2009 - 06:28 PM

They go outside the FFC script.


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