Imported some tiles and created a few door combos for a sunken ship area. Rough first draft seen below.
Images are hidden due to their large size.
Any help with this would be appreciated.
Posted 12 July 2017 - 11:36 PM
Imported some tiles and created a few door combos for a sunken ship area. Rough first draft seen below.
Images are hidden due to their large size.
Any help with this would be appreciated.
Posted 13 July 2017 - 04:58 PM
Implemented a puzzle into a dungeon. It's very weird...
Posted 20 July 2017 - 10:11 PM
Finished setup and primary testing of a complicated scripted system of item usage for a quest I'm currently working on.
(No, it isn't one of the Metroid ones...)
If anyone has some tiles of any of the following, I need some in order to finish up.
I hope to have a playable demo up by this weekend at the earliest.
Posted 20 July 2017 - 10:20 PM
Finished setup and primary testing of a complicated scripted system of item usage for a quest I'm currently working on.
(No, it isn't one of the Metroid ones...)
If anyone has some tiles of any of the following, I need some in order to finish up.
- Lightning bolt
- Wind gust
I hope to have a playable demo up by this weekend at the earliest.
I might have a lightning bolt somewhere , i used it for some Lttp medallion i think it was , so if i find the file i post the tiles..
Edit: i found a sort of a lightning bolt but it is only 1 tile and the source is from Alucards648 stdWeapons.zh i post the link here.
http://www.mediafire...WeaponsDemo.qst
it looks like this
Edited by judasrising, 20 July 2017 - 11:48 PM.
Posted 21 July 2017 - 12:41 AM
Been making some dungeon entrances for MotDK. This is the one for the Ice Castle. Inspired by a mixture of Frozen and Pendragon: The Merchant of Death.
Posted 21 July 2017 - 08:44 AM
Edit: i found a sort of a lightning bolt but it is only 1 tile and the source is from Alucards648 stdWeapons.zh i post the link here.
Yeah... I have a copy of that. Thanks, anyways, My biggest problem with that tile is the fact it's not animated.
I'm actually surprised that most of the stuff I'e been doing has worked as well as it has on my first try. This makes the first scripted hammers, wands and hookshots I've created and looks to be upping the quality of the quest it is intended for significantly.
More details whenever I release the demo...
Edited by ywkls, 21 July 2017 - 08:45 AM.
Posted 22 July 2017 - 10:56 AM
Posted 04 August 2017 - 08:15 PM
Why script your own Map when someone else has already uploaded one to the database?
Thanks to MoscowModder's LTTP map script, that part of my subscreen is complete!
More features may be added later.
Posted 07 August 2017 - 12:32 PM
I finished a quest.
I bet nobody was expecting that It's not AR3 or Legend of Link DX, however it is a simple Z1-style quest I've been developing for quite some time. Gonna do a full playthrough of the quest myself and then sent it out to beta testers if I can get any lol.
Don't expect the quest to be crazy or amazing or anything, it's just a standard classic quest. However, AR3 is still going on and I'll probably pick that back up again soon.
Posted 07 August 2017 - 01:24 PM
I finished a quest.
I bet nobody was expecting that It's not AR3 or Legend of Link DX, however it is a simple Z1-style quest I've been developing for quite some time. Gonna do a full playthrough of the quest myself and then sent it out to beta testers if I can get any lol.
Don't expect the quest to be crazy or amazing or anything, it's just a standard classic quest. However, AR3 is still going on and I'll probably pick that back up again soon.
Posted 10 August 2017 - 10:30 AM
I don't really like the GB Zelda houses, so I decided to improve them.
I made these by redrawing a DoR roof in the GB Zelda style, and I ripped some walls from the Firebird tileset. I think they look a lot better than the standard GB Zelda houses, and the great thing about them is that they are versatile in shape, as shown in the above screenshot. I will probably add more house types later, but this is good for now.
Posted 10 August 2017 - 10:25 PM
Don't know if it counts but I did plan out what items are going where for an open-ended NES style project that started....today.
Posted 13 August 2017 - 06:49 PM
Posted 23 August 2017 - 09:25 AM
A huge milestone has finally be conquered. Level 8 is finally done! I even have a bunch of cutscenes after each level. Only have one more level to go!
Another big deal. I've played my whole quest from start till the end of Level 8 and everything works as it should! Finishing this quest is actually with in my grasp.
Oh, I made a pretty interesting discovery with somebodies script from the data base. Lets just say I didn't just see what the script was made for, but I see what the script can potentially do. Just tested my theory yesterday and it actually works! This is going to make the final battle a battle to remember!
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