Sorry for not replying to this earlier. Been busy out drinking and going wild! Er, preparing to receive the New Year safely with my family!
@Avataro: Then I'm stuck on developer's block. I literally have no idea what I'm doing right now. XD Quests that inspired me to actually go for this small project was Evan20k's Umbral Cloud, TheOnlyOne's Tribute to Yeto Quest (which is more or less the style I want to aim for, but not copy the design). Hmmm, I want to base it on exploration, more or less unlinear (some bits, not all of it). Then this is the first step I must take if I need to clear my head. Thanks for your feedback!
@Shane Polaris: Leave it up to speculation huh? Not a bad idea at all. Come to think of it, I'm including a new race that's extinct in this quest. It's been hinted at my past shots I've shared here in the forums, so I think I'll include tiny bits of their history. And, now that you mention it, I am kind of going for "the player uncovers the story" design already. Right after you load the quest, it's already plug and play. No cutscenes. No prologues, nothing compared to what my previous quest attempts have been. Come to think of it, since I'm going for a different approach this time, maybe that's why I have been having a hard time designing? Probably. Thanks!
@Anthus: Hmmm, those are all nice ideas as well. WIth the story, I kinda want to pull off what Undertale did. (No, I won't include Sans or a Genocide Run). What Toby Fox did was amazing, having the story change according to your decisions. Something similar is what I want, not the exact same thing. What I'm going after, is a compelling story, even if it's short. But, to at least surprise the players about what happened throughout the gameplay. ... Geez, come to think of it, it might be a bit harder to pull this off then it sounds.
But hey, I'll probably go through that approach. What you mentioned about telling a story by just "being" in the overworld. Hmmm, yes, I could work around with that. Thanks to you as well!
@thepsynergist: The beginning is already done, and I have an idea about the ending. I've been struggling with the delicious pie, er, story filling. What can make it interesting? What can make the player get surprised? This is my main problem, because once this quest gets done, I don't want to hear "oh, it's another generic plot, hurray". I don't want a boring story, the same old "Link->Triforce->Sexy Princess gets saved" design. Like I mentioned earlier, those quests did a pretty good job (from my point of view), of telling a good solid story. Another quest that did this was TeamUDF's Eiyuu. Heck, even I didn't expect those endings to occur (not sure if you've played it), but those who have, will know what I'm talking about. Oh, and yes, I do write my notes every now and then, I only need to expand those ideas, and choose one of my liking, but I HAS NO BRAINS!
Thanks.
@LikeLike on fire: Save the meme princess from the clutches of BadluckBrian. Hmmm, sounds like a good idea for an April 1st quest. Nyeh heh heh!
Once again, thanks for everybody's feedback. Surely I can get something cooking from all your help!