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The Official Quest Screenshot Critique Thread


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#7426 Shane

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Posted 25 July 2017 - 11:28 PM

They're pretty good. The mountain bases need grass overlays though!


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#7427 Mibbitable

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Posted 30 July 2017 - 03:19 PM

zelda189_zpsgqhdgs0m.png  zelda190_zpsw7efgg2j.png  zelda191_zpsh5riswpu.png  zelda188_zpseo1pdztq.png 

 

That girl is the only sprite I have edited so far. Does it look any good? 


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#7428 Shane

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Posted 30 July 2017 - 06:58 PM

Those are some really nice village screens. Nice job on the NPC. :)


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#7429 Cukeman

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Posted 30 July 2017 - 07:17 PM

I don't think I've seen a house built into the cliffside before in a 2D quest, surprised there are tiles for that. Cool.


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#7430 Mibbitable

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Posted 30 July 2017 - 09:01 PM

Well maybe when I finish all the sprites, I can put them in the data base and then people can improve them.

#7431 Eddard McHorn Van-Schnuder

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Posted 30 July 2017 - 09:08 PM

I'm pretty sure they're already in Firebird, me and Supindahood made those for The Hylian Phoenix. ;)

 

There's a couple of variations as well:

M3Gm0Hh.png

(Supindahood's map for said quest)

 

Edit: if they're not in the tileset by default, look in the extra folder from the download, it's possible they're in there. ;)


Edited by Migokalle, 30 July 2017 - 09:10 PM.

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#7432 Mibbitable

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Posted 30 July 2017 - 09:12 PM

I ment the NPCs by the way if you thought I ment those house ones. Lol

#7433 Eddard McHorn Van-Schnuder

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Posted 30 July 2017 - 09:13 PM

Sorry, I was aiming that at Cukeman. Probably should have used a quote there, heh.


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#7434 Demonlink

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Posted 08 August 2017 - 08:32 PM

ofOBOkp.png

 

It's been way too long since I've worked on this. Made this yesterday in a sudden jump of inspiration. Thoughts?


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#7435 Lüt

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Posted 08 August 2017 - 09:18 PM

Made this yesterday in a sudden jump of inspiration. Thoughts?

Looks like your usual good-quality GB shots. If it's really been a while, you haven't gotten rusty. That purple stuff in the middle is unique, I don't believe I've seen it colored like that before. (That's the bubbly lava-like stuff, isn't it?)

 

Also, I think you need to remove all those speedometer images from your sig ;)


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#7436 Demonlink

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Posted 08 August 2017 - 10:48 PM

Looks like your usual good-quality GB shots. If it's really been a while, you haven't gotten rusty. That purple stuff in the middle is unique, I don't believe I've seen it colored like that before. (That's the bubbly lava-like stuff, isn't it?)

 

Also, I think you need to remove all those speedometer images from your sig ;)

Yeah, it's lava. I've already got a mountain done for this project, Skkyna Heights. The difference is that in Skkyna, the mountains are cold and destroyed from an ancient civilization that lived there eons ago. Here, in Evertide, the palette is based on an attempt of a sunset mood (thus why I named it Evertide). However, I want to combine natural elements such as grass and water being in a mountain with lava, because your generic everyday mountains have been done to death. To be honest, I'm not sure what I'm even going to do here, yes, there's going to be a main dungeon, but what I'm referring to is, the background and history of this area...

 

I'll see these details later. Hopefully when I get some actual progress done, I'll announce the quest project here in the forums. But for now, it's only private to myself.



#7437 Lüt

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Posted 09 August 2017 - 08:11 AM

Well, whatever history you come up with, the place is looking pretty nice regardless.

 

And yeah, best to wait until there's a solid chance of completion before announcing anything.

 

*remains silent*


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#7438 Jared

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Posted 11 August 2017 - 04:57 PM

So I'm trying to look into using GB for real. However, I want to "modern" it up a bit, with easier grass and a little bit more modern techniques, similar to PR or DoR.

 

tYxmv0jkRc2aiQsgZo_VCw.png

 

Here's a test screen. Critiques are welcome, but I'm more so looking for advice on how to spruce up the grass a bit. I want to keep it similar, as well as use the grass in a similar fashion of DoR, used only when necessary. So no "white/dead-ish" grass basically. But it does look incredibly plain with only flowers. Can anyone help me? :)


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#7439 Feenicks

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Posted 12 August 2017 - 06:13 PM

hwj6lYO.png

 

Crystals, possible bombchu enemy sprite. Not too sure on the overall screen layout right now.

 

Jared: I'm not entirely sure where you're going with your revisions, or what you mean by 'easier' when gb grass is already really easy to work with. Maybe just stick with a pure green grass tile if you do want something that uses grass details more sparingly?


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#7440 Jared

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Posted 13 August 2017 - 05:55 PM

N92iyWn.png

 

Who says you need mountains to have a cool screen? :) All tile edits done by me!

 

I think I might be starting to find a pattern I enjoy with the grass/dead-er(?) grass.


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