I got a question. I now know how move somes ffc and i want the damage the damage ffc works but when i want to make the big damage ffc (like the giant trap on Oos OoA ) only the top left damage combo works but the another pass tought Link without any damage. There's something i can do to fix that ?
Damage ffc help
#1
Posted 10 February 2017 - 09:16 PM
#2
Posted 10 February 2017 - 10:27 PM
Is it:
- The same combo type with a different movement pattern, or
- a different combo type with the same movement pattern; or
- a different combo type and a different movement pattern; or
- just a larger ffc with all the same attributes?
The EffectWidth/EffectHeight typically need to pass well into Link to damage him. It could be that the coordinates never do more than clip him.
If you are making the ffc larger, then you may need to set EffectWidth and EffectHeight by script. I genuinely forget if that's true, and I hope that I'm wrong, as it would be another thing that I need to fix in ZC itself.
Please post a screenshot of your present settings for the ffc.
Edited by ZoriaRPG, 10 February 2017 - 10:28 PM.
#3
Posted 11 February 2017 - 12:58 PM
EffectWidth and EffectHeight are 16 by default. Make them bigger, accordingly to how big your ffc is.
#4
Posted 11 February 2017 - 05:02 PM
Well i use those setting.
https://i37.servimg....06/deskto14.png
https://i37.servimg....06/deskto13.png
https://i37.servimg....06/deskto11.png
https://i37.servimg....06/deskto10.png
but the damage still on the left top of the ffc combo. and where i can have the script ?
#5
Posted 11 February 2017 - 05:30 PM
#6
Posted 11 February 2017 - 06:47 PM
I think but the 4X4 damages doesn't works ever if i move thoses traps. I trying to make a moving platform above a warp pit but Link doesn't move and the platform doesn't carry Link on ever if i made the 2X2 or 4X4 platforms since i seen the all Ghost.zh scripts (or Autoghost) doesn't work very well for me.
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