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The Legend of Zelda: Defiled Courage


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#1 HylianGlaceon

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Posted 23 December 2012 - 05:36 PM

So, this is the same quest that was in the Fall Expo. But for those that hadn't seen that. I suppose it's time for a true introduction.

Defiled Courage is my first publicly announced quest. It's pretty much the standard Zelda quest with collecting the Triforce Pieces. Yet instead of 9 dungeons, my plan is to have 17 dungeons (8 +8 + Final dungeon). As it is, I feel 9 dungeons aren't enough to get most of the items proper usage. One of my goals is to give a good amount of usage for each item where I can. In addition to that, there are some changes to the traditional Zelda formula.

While this is my first publicly announced quest, it's my third attempt at a quest and somewhat of a remake of the first quest. So what was my first attempt at a quest? It's pretty much what you see here. It had 7 levels and I was nearly starting on the work Level 8, but I had so many not-so-interesting areas to work on. So, I took a break and eventually hated how I had done a lot of things and basically cancelled it to started work on the second attempt.

My second attempt didn't get as far, but I do feel it gave me some idea how to make some quality work. Although I don't know how the public likes my quest. It had 1 level and a half. Level 1 was a forest themed dungeon in a way and the half level was ice based. What happened to this forest themed dungeon? Well, it didn't go to waste.

So now is the third attempt. Early on this time around, I knew I liked the first attempt's dungeons and wanted to remake them. All of the main dungeons in this quest were in the first attempt. But there were a lot of changes from the first attempt.

For one, a lot of gameplay changes were added in.
#1: The Bank: The bank was something I actually found while messing around with String Control Codes. It was originally meant to be that you had to go back to the Bank every time you got a full wallet to deposit or withdraw, but then came the Medallions and Charms. How did I find out how to do the Medallions and Charms? It was an accident. You know the Pickup Message Script? I put that in the wrong script tab, so instead of it playing a string when picked up, it did it as the Item's action.

#2: Item Drops: Oh look, same standard item drops. I don't know why, but the item drops always seemed so dull to me. You needed bombs? Oh look bomb drops! Need Rupees? Hey look, pots and grass! I wanted a different theme to the game so to say and after playing the fantastic Lost Isle, it gave me an idea to restrict the item drops. For instance in this quest, Enemies (in general) only drop Rupees. And Hearts? They're only in pots and grass. Potions? Yeah, I'm not going to be as harsh as LI was, but you now need Seeds to purchase them. Where do you get seeds? There are some all over the place. In all honesty, you probably won't get low on them unless you aren't very good with surviving.

#3: Heart Containers: Oh no what did I do with these? It's not as big as one would assume. But seeing how people love sidequests and finding secrets, I altered how these are gotten. Basically they are now hidden in dungeons and can be obtained after getting the Boss Key. Some require an extra key and sometimes some sort of gimmick.

Other than that, there are other new changes. But I feel this gives the general idea. One thing though that should be noted is that the story, as small and nonexistent as it seems now does indeed exist and was built to fit around the dungeons in this quest. Not the best idea, but better that then no story, right?

With that, I have stuff elsewhere to do. So I'll add some cool things in later like the development history of the dungeons and the basic ideas behind them.

The original pre-christmas post is below:
So here it is, Defiled Courage along with it's update: 1.2. This is the same quest that had a demo in the Fall Expo, but it's been modified to be quite a bit easier than 1.0. For those that liked the first version, I'll probably include a hard version in it's final release. As it is, I'm nowhere near done, but I have Level 6 and Level E available for those that have completed versions 1.0 or 1.1. There are also a lot of other small changes (including a new cave system and a few Heart Pieces were added), so it may be worth playing through from the start again. The bank system is pretty unchanged from 1.1, it is vastly faster at using the items than 1.0 still.

SCREENSHOTS (Same as the Expo topic, but I'll add new ones in later on after the holidays):
IPB ImageIPB Image
IPB ImageIPB Image

Credits and whatnot will be edited in later (there are a bunch listed in the Expo topic.)

In any case, I'll edit thiis later on to make it look better as well. I wanted to have this version to be a Pre-Christmas release so people could play it on and off during the holidays if they wanted.

With that out of the way, Beta 1.4 is located here - (SIDEWARP FIX + LEVEL E FIX - ) http://www.mediafire...m6bfmc6nxkbax7m

Please use 2.5 RC5 for this. It'll probably play fine in the 2.50 Final, but it hasn't been tested.

And with that, Merry Christmas!

Edited by HylianGlaceon, 16 January 2013 - 02:27 PM.


#2 Jubbz

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Posted 26 December 2012 - 03:28 AM

Okay, so...

I think i found a glitch where when you go to the desert, and you find the pattern of stones to move out of the way, you go up one screen, and you're suddenly at this castle area, so I'm stumped about that.
So here's what i'm talking about.
from here
IPB Image
to here.
IPB Image

And, the next thing...
i have NO idea how to get to level 6 or where it even IS... or how to even kill the last two keese in Level 5 to get that big chest... >_<

Edited by Jubbz, 26 December 2012 - 03:30 AM.


#3 HylianGlaceon

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Posted 27 December 2012 - 03:26 AM

QUOTE(Jubbz @ Dec 26 2012, 02:28 AM) View Post

Okay, so...

I think i found a glitch where when you go to the desert, and you find the pattern of stones to move out of the way, you go up one screen, and you're suddenly at this castle area, so I'm stumped about that.
So here's what i'm talking about.
from here
IPB Image
to here.
IPB Image

And, the next thing...
i have NO idea how to get to level 6 or where it even IS... or how to even kill the last two keese in Level 5 to get that big chest... >_<


The Chest there is a comeback later type of chest. The item used to defeat them is in Level 7, at least whenever I get around to that level.

I fixed the sidewarp, for some reason it got reset to DMap0 Screen0, and it wasn't like that in the older versions and I haven't messed with that that I can recall.

Here's the sidearp fix, it's named 1.3 just so I could upload it real quick: http://www.mediafire...2jj9b8dpi2g7g0z

Level 6 is located on the northwest of the overworld, you'll need to use the Feather to reach it and the Mirror Shield to open it. To get there, if you recall where the tunnel was to Keese Cliffsides, you have to hammer the post and head west a screen south of the tunnel. It'll look like you need the Raft, but the feather will get you there.

#4 HylianGlaceon

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Posted 27 December 2012 - 12:52 PM

Gah, I'm such an idiot, I just realized I set up something wrong in Level E. Basically, I set the wrong tunic there and the strings will respond incorrectly if you enter the place with the one from the shieldless challenge.

(Level E is the place you get the Blue Tunic if you don't do the shieldless challenge).

This one should fix it - http://www.mediafire...m6bfmc6nxkbax7m. For those that completed it already, all you missed were a few strings, it's nothing too huge.

For the record, in the 1.2 and 1.3 versions The Tunic in Level E is the same one you get for the shieldless challenge. And the one in the link in this post (1.4) is a different item and has the same effects, but a slightly different tint of Blue.

Anyhow, apologies for the bugs! I hope that's that last of the problems..

#5 Jubbz

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Posted 28 December 2012 - 05:10 PM

Heya... so i got to Level 6, but I have no idea where this shop the knights are talking about is.

They say it's in the Joho Woods on the way to the bank, or at least that's where it used to be...

So I went to where they said, and there's at least one shop that i know in the joho woods that sells bombs and the two first bank medallions, but it doesn't sell the item i actually need.

Any idea where else it could be?

Edited by Jubbz, 28 December 2012 - 05:32 PM.


#6 HylianGlaceon

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Posted 28 December 2012 - 09:35 PM

Have you looked around the field with a bunch of holes in it? The one that has an arrow trigger to open the way?

#7 vaualbus

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Posted 07 April 2013 - 07:39 AM

I've found a bug, in the upper side of joko woods 3 screen from the right form the end of the map, on this screen sometimes when link enter a secret reveal sound trig and link continue to run and you can't do anything.

#8 HylianGlaceon

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Posted 13 April 2013 - 11:42 AM

QUOTE(vaualbus @ Apr 7 2013, 07:39 AM) View Post

I've found a bug, in the upper side of joko woods 3 screen from the right form the end of the map, on this screen sometimes when link enter a secret reveal sound trig and link continue to run and you can't do anything.


Yeah, if it's what I think it is, it's actually a bug with the Raft path set on that screen. I've altered it so it hopefully works better in the next update. The next update probably won't come out for awhile though.

Thanks for playing as well!

#9 vaualbus

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Posted 13 April 2016 - 04:13 AM

So you still work on tjis questo? I hope so good!

#10 vaualbus

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Posted 29 May 2017 - 06:14 PM

So I guess you give up on this quest. Was a fun one.


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