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LoZ: the Nine Villages

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The Nine Villages

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#16 pixcalibur

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Posted 24 November 2015 - 01:11 PM

Part 14 - Back onto par now as we go through level 4.  Again, making a few notes can help reduce backtracking and not get lost.  



#17 pixcalibur

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Posted 26 November 2015 - 08:40 PM

Part 15 - Time to start going through the Lost Woods.  First starting on the outside to get some info on maze paths



#18 pixcalibur

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Posted 28 November 2015 - 03:37 PM

Part 16 - Lost Woods is really easy to get lost in now.  Best to have notes written down on how to get through this place.



#19 pixcalibur

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Posted 01 December 2015 - 01:35 AM

Part 17 - First doing a little more exploration to open more shortcuts, then tackling the other half of the Lost Woods mazes.  Here, you take the 3 clues and untangle them, using the net path you go on to help put the 3 maze path pieces in the correct order.  This will gain you access to the Lost Bastion



#20 pixcalibur

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Posted 02 December 2015 - 10:16 PM

Part 18 - Cleaning out most of level 5.  We'll save the boss for later when we're better equipped, but really only would need one particular item to make the battle a cakewalk.



#21 pixcalibur

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Posted 04 December 2015 - 01:18 PM

Part 19 - Rather annoying place to go through, all for one item that you can't skip for later.  Kind of need it now to proceed



#22 pixcalibur

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Posted 06 December 2015 - 08:43 PM

Part 20 - Probably coming back to this place earlier than the norm, but I do want this item for the near future



#23 pixcalibur

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Posted 08 December 2015 - 09:35 PM

Part 21 - Big mountain pass to go through now.  Lots of dead ends, but you do want to get to one particular corner for some goods before leaving here



#24 pixcalibur

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Posted 10 December 2015 - 09:53 PM

Part 22 - Finishing up our exploration of the death mountain, getting to the other side for some fresh air.  Imagine if you didn't get the hookshot...



#25 pixcalibur

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Posted 12 December 2015 - 04:40 PM

Part 23 - Time to do more exploration, after which we go west, basically playing Zelda 2 backwards.  Pretty random music transitions to say the least



#26 pixcalibur

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Posted 14 December 2015 - 01:20 PM

Part 24 - Time for more overworld scouting.  Quite a long walk to reach the next village of interest.  Here's where you need the giant wallet.  Good to get this little purchase out of the way now



#27 pixcalibur

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Posted 16 December 2015 - 11:03 PM

Part 25 - Picking up a nifty item, which leads to more nifty items.  Now we could go on after this, but there's some optional stuff to pick up first, which we'll do in the next few parts



#28 pixcalibur

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Posted 19 December 2015 - 12:03 AM

Part 26 - Money, money, and more free money to find, which is just used to buy some optional stuff.  Pretty much will run out of stuff to buy and will easily max out money in the end at this rate



#29 Shosci

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Posted 19 December 2015 - 12:09 AM

Think you can also LP Summoning War?



#30 pixcalibur

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Posted 21 December 2015 - 02:25 AM

Part 27 - One bonus dungeon here for a nice item that will help in later levels.  Actually will make the level 5 boss trivial as well.  I think normally these great fairy tests have you be a bit handicapped if you go there as soon as you're able to.  We get a bit smarter for this one, going into this place on par equipment.





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