I'm trying to make a Spinner (like from Twilight Princess) type item and it kinda works but pretty buggy. I basically want to make it so that when the spinner (which is basically a lweapon 2 tiles tall by 1 tile wide that looks like Link on top of the spinner (but Link is actually invisible). When this lweapon hits a certain combo, it will change direction (I have a different combo for going left, right, up, down, & stopping).
While the script I have complies fine, the problem is that it seems to change direction immediately upon hitting the combo instead of being centered directly over it.
Any thoughts as to how I might go about doing this? I'm not at the same computer as my script so I don't have it in front of me now but I believe I'm currently use if(Screen->ComboD(ComboAt(spinner->X + 8, spinner->Y + 16)
(The spinner is 16 pixels wide by 32 pixels tall so for it to be centered would be half of that...so that's why I used the above numbers 8 & 16).
Sorta confusing to describe. Sorry. Anybody follow? Have any suggestions?