I'm working on Triforce Knight for BigJoe, and before he went on holiday, he send me the scripts pack, however...
He has a file 'polsfury_rw.z' in the pack, that calls a custom Ghost Waitframe:
GhostDeathAnimationPuff(ffc, npc).
Did any of you write this? That custom waitframe function is nowhere else in the codebase, and he forgot to give me the headers, so if i make changes and recompile, I need to disable that script, or change its death waitframe arbitrarily. Not knowing what the original did, I would prefer to avoid doing that.
(Clearly, that function was in one of his headers.)
I do not know if he wrote this enemy himself, or if someone else wrote it, but if the latter, please paste that custom ghost waitframe, if you have it.