O wish to take this moment, to express my heartfelt appreciation, and thanks, to all the site staff, creators, SysOps, moderators, and to the userbase as a whole, for managing to keep this place alive for one and one-half decades. Well done mates, and here's to the next fifteen years.
Touchscreen for the iphone may be the safest option, however, .. how do you make apps for iphones?
I mean the music files could be stored in the cloud Pure Zelda-classics quest's files right?
Also Extend the screen of Zelda classic player for full stretch to fill screen mode
Also i hope you extend the maps to 355 or even 500 - i need more map space.*
12 overlayers instead of just 6. Overlayer switching so a map can switch moving overlayers automatically.
Zelda 2 leveling system implemented also.
This is quite off-topic. It should suffice that I say that there are very valid code-based reasons that ZC is not posted to any of these platforms. Perhaps one day, but it truly requires massive amounts of work.
Insofar as map count, layers, and other things, we have a board for this type of discussion on AGN, under ZC Suggestions
. Pure does not, and does not wish to introduce ZC Development boards, so if you want to suggest these things, you will need to head over there.
We do listen to all of the requests, and consider any of the reasonable ones. Map count may not be an issue, but layers are another matter. I would ultimately love to see layers -10 to +10, or some such system. That however, requires more massive refactoring than you can shake a deku stick at, and is not a very high priority.
Edited by ZoriaRPG, 17 May 2017 - 01:29 AM.