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TRIFORCE Trailer #2


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#1 TheLegend_njf

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Posted 04 December 2016 - 05:28 PM

Behold! A new trailer finally. Because the last one was way outdated.


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#2 Neppy

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Posted 04 December 2016 - 05:31 PM

Looks awesome!


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#3 Jamian

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Posted 04 December 2016 - 05:36 PM

The overworld areas look really beautiful, congrats.


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#4 Yloh

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Posted 04 December 2016 - 05:49 PM

This trailer is great. You are doing a great job on this quest NewJourneysFire! When you do complete this quest, I see this as becoming one of the greats. 


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#5 Moosh

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Posted 04 December 2016 - 06:51 PM

I can't believe how misleading this trailer is. The clip at the 50 second mark implies that Patramentus has a finite HP and can be killed. :P


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#6 TheLegend_njf

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Posted 04 December 2016 - 07:28 PM

I can't believe how misleading this trailer is. The clip at the 50 second mark implies that Patramentus has a finite HP and can be killed. :P

 

Memetramentus or Patramemetus?



#7 Zaxarone

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Posted 04 December 2016 - 07:55 PM

looks fun, it almost rivals LQFTH2 :P



#8 TheLegend_njf

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Posted 04 December 2016 - 08:11 PM

I'm planning on surpassing LQftH2 with flying colors. :P

 

And Moosh is gonna help me because he's self destructive like that.


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#9 Anthus

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Posted 05 December 2016 - 09:31 PM

Those overworld screens, and use of shadows are pretty mind blowing. If it takes one year to make a screen, I don't blame you one bit for the far away release date :P



#10 Sheik

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Posted 06 December 2016 - 12:59 PM

I like the ideas, but not the looks. Luckily, I am a lone case it would seem, so don't lament this less than favorable comment of mine lest you like to think that style clash is an lissue, ehm, issue.

#11 TheLegend_njf

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Posted 07 December 2016 - 12:43 AM

This is an abstract quest that mixes modern and classic themes. That's actually the point. This quest is very experimental in it's attempt to create original art out of two completely contradictory styles. The style may not be for everybody, and heck, some people may even call it a lazy and unprofessional excuse to mishmash a bunch of tiles that were never meant to be combined together in a single quest. They may feel because of that, this quest is a total mess, and that's an opinion I would certainly respect. But still, it doesn't change my beliefs that what I am at least attempting here is a form of artistic expression.

 

This quest not only mixes modern and classic tiles. It mixes modern and classic ZC gimicks and themes. It's also surprisingly very sci-fi. That futuristic song I chose as this quest's main theme was specifically chosen for it's sci-fi feel. There is a lot of science fiction themes that will appear in this quest, probably more so than you'd even expect. This quest also explores very contradictory emotional themes as well, the people in this quest and the story is all light hearted and friendly on the surface, but it hides much darker themes, Moosh calls this quest secretly depressing in it's story. Everything about this quest contradicts itself, and that's one thing I aim to achieve in a way that I hope works. This quest is unoriginal, serious, and slightly absurd, but this quest wouldn't ever be the same without this approach. 


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#12 Zagut

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Posted 28 December 2016 - 12:16 PM

Is the trailer theme an original music track?

I could listen to this song for HOURS. :bounce:



#13 lincolnpepper

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Posted 22 March 2017 - 08:11 PM

holy shizzlemcdizzle this looks absolutely amazing.




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