Custom Quests No Good.
#1
Posted 27 April 2006 - 11:01 AM
#2
Posted 27 April 2006 - 11:14 AM
*Goes to find some nice quests for you to play*
- Sabotage Dragoon - C-Dawg
- Dreams Of Yesterday - C-Dawg
- Hero Of Dreams - Shoelace
- Megaman: Dr. Wily's Revenge - Petoe
- The Hidden Duality: Director's Cut - DarkFlameWolf
- Link's Birthday Deluxe - Mr. Z
- Doublevision - Mr. Z
- Eckland - Eckels and JayeM (AGN)
- Origins 2nd Quest - Shadowfall1976
- Isle Of The Winds - DarkFlameWolf
- Pure Quest - Mr. Z
Alternative, You Can Look Here For High Rated Quests.
I typoed NOTHING. You hear me? = =.
#3
Posted 27 April 2006 - 11:16 AM
Edit: If you're having trouble getting places, Dark Flame Wolf's quests are probably not a good place to start....they're pretty hard if you don't know what you're doing. Don't even attempt Hero of Dreams until you have a pretty firm handle on ZC. Try Mr. Z's quests....they are straight forward and really fun.
Edit 2: Off-topic.......why is it Peteo sometimes and Petoe other times?? I confused...
Edited by Pol's Voice, 27 April 2006 - 11:22 AM.
#4
Posted 27 April 2006 - 11:19 AM
Er... If you really have been playing the highest rated quests and encounter these problems then you are probably playing them with an incorrect version of ZC or then ZC Custom Quests just aren't your cup of tea.
#5
Posted 27 April 2006 - 11:33 AM
I have been playing games of this genre for many years and I am very good at figuring them out.
I will not list the specific games or their makers as I do not want to make anyone look bad. I merely stated that out of the six custom quests I have played, now of the six were worthwhile.
#6
Posted 27 April 2006 - 11:36 AM
(Yay! 300 posts for me! )
Edited by Pol's Voice, 27 April 2006 - 11:36 AM.
#7
Posted 27 April 2006 - 03:28 PM
#8
Posted 27 April 2006 - 03:45 PM
The getting stuck problem is most likely you using a version other than the specified version. 2.10 should be used for 2.10 quests ONLY. The no way of getting to where you need to go, thats most likely a puzzle . As for not being given the necessary items --- that's the point. You look for the items
Edited by theryan, 27 April 2006 - 03:46 PM.
#9
Posted 27 April 2006 - 04:02 PM
For Kingboo30...
I dislike easy games. I always explore everywhere and check out everything no matter how long it takes and no matter what troubles I have to go through to do so.
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For theryan...
The getting stuck thing happens in one quest where when you go to the next screen and there happens to be (unknown to those who are first playing the quest) bushes directly in front of Link (unseen due to being on a screen you have not been to yet) then when the screen you are leaving slides away being replaced by the screen you are entering, you get pushed into the bushes and stuck. The problem with that quest is poor design.
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#10
Posted 27 April 2006 - 04:17 PM
For Kingboo30...
I dislike easy games. I always explore everywhere and check out everything no matter how long it takes and no matter what troubles I have to go through to do so.
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For theryan...
The getting stuck thing happens in one quest where when you go to the next screen and there happens to be (unknown to those who are first playing the quest) bushes directly in front of Link (unseen due to being on a screen you have not been to yet) then when the screen you are leaving slides away being replaced by the screen you are entering, you get pushed into the bushes and stuck. The problem with that quest is poor design.
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Oh.....wait, you aren't playing Megaman Dr.Wily's revenge are you? There's a red building in the city with some brick that looks damaged. Perhaps you simply need help. For the second problem that is the quests fault and it's beta testers. Can't help you anymore though...
#11
Posted 27 April 2006 - 04:34 PM
#12
Posted 27 April 2006 - 04:35 PM
#13
Posted 27 April 2006 - 05:05 PM
#14
Posted 27 April 2006 - 05:12 PM
#15
Posted 27 April 2006 - 05:18 PM
* But that would be pretty sweet if someone here was and they made ZC quests, we'd have so many awesome quests to keep us occupied until TP comes out .
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