More Walkthroughs Should Go With Custom Quests
#1
Posted 27 August 2005 - 11:31 PM
I'm releasing one with my game, and it'll have a complete walkthrough and guide for everything in my quest except for the cheat codes, and perhaps how to find the two secret worlds.
#2
Posted 27 August 2005 - 11:39 PM
#3
Posted 27 August 2005 - 11:45 PM
#4
Posted 27 August 2005 - 11:52 PM
#5
Posted 28 August 2005 - 06:58 PM
#6
Posted 28 August 2005 - 08:43 PM
sorta like "Shop and compare before you buy", capn' Kirk would be proud.
Edited by Freedom, 28 August 2005 - 08:44 PM.
#7
Posted 28 August 2005 - 09:07 PM
#8
Posted 29 August 2005 - 01:55 AM
#9
Posted 29 August 2005 - 06:12 AM
If help is needed, I gladly dish it out or ask for it myself. I still get help requests regarding Unification... and I really don't blame people for asking about that quest.
Anyway, what I'm basically saying is that I don't really plan on making any walkthroughs for any of my quests. Even though they provide a method of self help, people tend to read more than they need to in them (depending on them to play the entire game).
#10
Posted 29 August 2005 - 08:29 AM
Edited by Petoe, 29 August 2005 - 08:31 AM.
#11
Posted 29 August 2005 - 08:59 AM
#12
Posted 29 August 2005 - 08:45 PM
#13
Posted 29 August 2005 - 08:58 PM
I absolutely hate help on quests when via PMs.
As for walkthroughs...
Freedom basically justified my own opinion, but one other reason is that they take too long, some people are (No offense) too stupid to use them, and it's just a waste of time. All that's needed is really a readme to give a few tips and perhaps explain any new or unseen elements in a quest, as an instruction manual does (Which you get with console games).
#14
Posted 29 August 2005 - 09:45 PM
#15
Posted 29 August 2005 - 10:20 PM
And like he said, by posting in the forums, it can be seen by others, thus preventing the designers from being asked the same questions over and over again.
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