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What did you accomplish in ZC today?


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#4081 Deedee

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Posted 18 May 2017 - 11:12 PM

Did a voice reveal

Wrong thread, you want the non ZC related "What did you do today?" thread



#4082 Architect Abdiel

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Posted 19 May 2017 - 04:27 AM

Yesterday I finished off the rooftops of Skull Woods. Minus enemy placement.

To Do List:
Place enemies.
Create sideview segment.
Create bosses.
Create demo exclusive content.

#4083 Yloh

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Posted 21 May 2017 - 10:54 PM

My remodeling of the first part of Level 8 is done.

 

Just ran into an awesome script done by Moosh called Newbie Boss. This has got to be the coolest script I've ever seen! I just loaded it into my quest and successful made my first boss enemy using this script! This script will be used a lot in my quest!  

 

Edit: This script works with kurt91's Beginner-Level Custom Boss Kit! I'm going to have lots of fun with this!


Edited by Yloh, 21 May 2017 - 10:58 PM.

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#4084 Architect Abdiel

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Posted 22 May 2017 - 04:20 AM

Been working on making a boss.

This is only a preview, as this is only a portion of the boss.

https://www.youtube....h?v=eux3x2Ui0Gk

 

 

The free trial screen capturing thing didn't record audio, so here is overworld music. (Not boss music).

https://www.youtube....h?v=PPcb-ZKvIC4


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#4085 Lüt

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Posted 22 May 2017 - 05:42 AM

Did a little more dungeon carving configuration for LttP dungeon tiles. I didn't like any of the pre-existing rips, either because they were off-pixel or because they used the rotation method rather than the accurate method, so I re-ripped all the tiles from my own LttP screenshots, including the worn-out walls from the desert palace, which I've never seen in a set yet. It's the Ganon's Tower tiles that are causing the hassle. That sludge hanging down the side has required a significant amount of editing when it comes to creating the tiles that fit into 8-pixel increments.

 

After all this, I'm considering making an extended set with all the doors, floors, and original palettes available for import/configuration as well.

 

Also continued with relational mode setups for a lot of the DoR grounds and obstacles. That set can be particularly hard to crack with all its extended fine-tuning tiles, so hopefully these will make it a lot easier to work with. It also required the creation of a lot of new tiles to go with it.

 

I'd like to do dungeon carving for all its dungeons as well, but those will probably have to be broken into 3 different sets based on how well they work with the mode. I've already got a few set up though, especially that fire temple set ripped by ShadowTiger, which I particularly love.


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#4086 SkyLizardGirl

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Posted 22 May 2017 - 04:10 PM

How do i upload a picture here guys?

 

I want to show you alls.

 

Anyways there's this:  

http://www.mediafire...rvesty Moon.zip


Edited by SkyLizardGirl, 22 May 2017 - 04:11 PM.


#4087 Architect Abdiel

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Posted 23 May 2017 - 01:29 AM

Just finished off my boss battles for Skull Woods. There's a total of five.


Though, you don't have to beat them all. In fact, you only have to beat one if you choose a certain path. But that's HIGHLY unlikely without cheats.

Most likely you only have to beat two. But for demo purposes, I will leave all the bosses open to be beaten on a single fie.


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#4088 Lüt

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Posted 23 May 2017 - 03:11 PM

Finally got this ridiculous Ganon's Tower tile pack set up for dungeon carving:

 

dungeoncarving-lttp-02.png

 

The hell with that sludge hanging down the walls. Took longer to hack this together than all the other dungeon sets combined.

 

Of course, I don't like the misalignments of the bricks on the corner tiles, so I'll be creating my own "preferred" option for tiles once again.

 

But that's at least the 4 main sets, finally 100% "true" to the original LttP tiles.

 

I'll do caves next, then I guess I'll be finishing with the floor tiles and relational mode for borders.

 

And probably an index for the original palettes as well as a DoR color option for easy import.

 

Maybe I'll even have it posted by next week  :sweat:


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#4089 Binx

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Posted 23 May 2017 - 03:20 PM

Edited some GB-style cliff tiles for Koten, since I couldn't find any that were already done, and my own mountains look a bit... Bleh.
 
VLUUrLv.png
 
And the versions that will be in the generic tileset:
iBqaBgG.png
LHejOUg.png


Edited by Binx, 23 May 2017 - 05:58 PM.

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#4090 Architect Abdiel

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Posted 23 May 2017 - 06:55 PM

Finished off making my demo. Just waiting for it to upload now.

Be warned, it is missing a lot ot planned content. But I was pretty happy with how it turned out. I'm just hoping I toned down the difficulty enough.
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#4091 Hari

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Posted 24 May 2017 - 05:54 PM

I started scripting some cut scenes for my quest. I would have done this earlier, but this last week I have been really busy wrapping everything up for the end of the school year. Today was the last day of school, so I will now have a lot more time to work on my quest.


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#4092 Orithan

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Posted 28 May 2017 - 09:18 AM

Did a lot of behind-the-scenes scripting work, namely in regards to dealing with Tango.zh and setting up a framework that will make dialogue boxes much easier to set up in the long run and making it easier to set up cutscenes.



#4093 Yloh

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Posted 28 May 2017 - 11:39 PM

Level 8 is starting to come together now! There is still much work to be done.

 

I made some more boss enemies using Moosh's awesome Newbie Boss script! That script and I are becoming great friends.


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#4094 Architect Abdiel

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Posted 29 May 2017 - 01:38 AM

Level 8 is starting to come together now! There is still much work to be done.
 
I made some more boss enemies using Moosh's awesome Newbie Boss script! That script and I are becoming great friends.


It's an excellent script. I've been using it for common enemies too.

#4095 Orithan

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Posted 29 May 2017 - 05:30 AM

Just leaving this here...

 

rhNJpeI.png


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