So in my next quest, the total amount of hearts the player will have is 12. Normally a row of hearts always is default to 10. I wanted to change it so I have two rows of six. How can I make this work?
In this image, I was testing out the health to see how it would look like. However, when starting up the quest, the player is shown with 12 hearts when they are supposed to start with 3. On top of that, when taking damage, the player loses health, but the meter does not change. It acts as though the player does have 3 hearts, but it's technically invisible.
Here are the setting I have for Heart#12 as an example.