Yeah I agree, though I thought the grass was too blue. So I went in a different direction now:
new: old:
Edit: final take
Edited by Sheik, 02 March 2017 - 12:08 PM.
Posted 04 March 2017 - 06:55 AM
Looks great. Mind you however, the little rocks won't work as Link would be able to swim over them. Just the wonders of ZC oddities.
Posted 04 March 2017 - 04:21 PM
Posted 04 March 2017 - 04:38 PM
Simply put a solid combo under the little rocks, not a Water combo, and they will be solid while you are swimming.
Edited by Orithan, 04 March 2017 - 04:39 PM.
Posted 04 March 2017 - 05:26 PM
I think he meant the lonlely little rocks only a quarter tile big. Many people are frustrated with this little inconvience of the ZC engine.
Posted 04 March 2017 - 05:49 PM
Simply put a solid combo under the little rocks, not a Water combo, and they will be solid while you are swimming.
That sounds horribly clunky and inconvenient though.
The best alternative is to put the little rocks out of reach of Link's swimming paths. I did that with Sanctuary Tree and it works.
Posted 04 March 2017 - 05:59 PM
Wait... why can't the submerged rocks just be plain old solid non-water combos? What's the problem here?
Posted 04 March 2017 - 06:06 PM
Oh God I really don't want this to create a debate. :v
It just creates a ton of invisible solid barriers and just consumes more space than it really needs to. It might be functional, sure, but in gameplay and visually it's very jarring. But oh well, I suppose I'm just a perfectionist and only these small things matter to people like me mostly... The best alternative is what I provided a post ago. In fact, in Sanctuary Tree it helped me create clear swimming paths which benefits screen readability and flow which are two things that matter a lot.
Posted 06 March 2017 - 02:41 PM
Oh God I really don't want this to create a debate. :v
It just creates a ton of invisible solid barriers and just consumes more space than it really needs to. It might be functional, sure, but in gameplay and visually it's very jarring. But oh well, I suppose I'm just a perfectionist and only these small things matter to people like me mostly... The best alternative is what I provided a post ago. In fact, in Sanctuary Tree it helped me create clear swimming paths which benefits screen readability and flow which are two things that matter a lot.
The best alternative would be not using flippers. Or scripted solidity xD
Posted 06 March 2017 - 03:12 PM
Or scripted solidity xD
Posted 10 March 2017 - 05:46 PM
I'm trying to make a sacred grove area.
Thoughts?
Very nice so far. One suggestion, make the bottom of the beam of light curve slightly as though it is a cylinder. And possibly have the intensity vary between the middle and the edges.
Posted 18 March 2017 - 04:05 PM
Just having fun. It's not Link's house though, I promise. I might add a few tufts of grass or a flower or two. I'm not into the flower tiles in Firebird at the moment, so I guess I'm gonna have to make some sooner or later anyways...
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