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The Official Quest Screenshot Critique Thread


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#7321 Sheik

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Posted 02 March 2017 - 11:40 AM

Yeah I agree, though I thought the grass was too blue. So I went in a different direction now:

new: jTl4TNI.png old:Jxv46Pp.png

Edit: final take

KhUZRa8.png


Edited by Sheik, 02 March 2017 - 12:08 PM.

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#7322 Sheik

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Posted 02 March 2017 - 06:31 PM

More screens:

FgbM1dO.png


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#7323 Shane

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Posted 04 March 2017 - 06:55 AM

Looks great. Mind you however, the little rocks won't work as Link would be able to swim over them. Just the wonders of ZC oddities. :(



#7324 Sheik

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Posted 04 March 2017 - 04:21 PM

Well then. To hell with them.

#7325 Orithan

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Posted 04 March 2017 - 04:38 PM

Simply put a solid combo under the little rocks, not a Water combo, and they will be solid while you are swimming.


Edited by Orithan, 04 March 2017 - 04:39 PM.


#7326 Naru

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Posted 04 March 2017 - 05:26 PM

I think he meant the lonlely little rocks only a quarter tile big. Many people are frustrated with this little inconvience of the ZC engine.


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#7327 Shane

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Posted 04 March 2017 - 05:49 PM

Simply put a solid combo under the little rocks, not a Water combo, and they will be solid while you are swimming.

That sounds horribly clunky and inconvenient though. :P

 

The best alternative is to put the little rocks out of reach of Link's swimming paths. I did that with Sanctuary Tree and it works.



#7328 MoscowModder

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Posted 04 March 2017 - 05:59 PM

Wait... why can't the submerged rocks just be plain old solid non-water combos? What's the problem here?



#7329 Shane

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Posted 04 March 2017 - 06:06 PM

Oh God I really don't want this to create a debate. :v

 

It just creates a ton of invisible solid barriers and just consumes more space than it really needs to. It might be functional, sure, but in gameplay and visually it's very jarring. But oh well, I suppose I'm just a perfectionist and only these small things matter to people like me mostly... The best alternative is what I provided a post ago. In fact, in Sanctuary Tree it helped me create clear swimming paths which benefits screen readability and flow which are two things that matter a lot.



#7330 Demonlink

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Posted 06 March 2017 - 12:36 AM

Oh look! A distraction! Ehem. The only two screens I have so far of the area I'm not so sure what direction to take with...

 

WW7hbwC.png 06NZByL.png

 

BTW, name of area isn't final. Just a placeholder. ;)


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#7331 Avaro

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Posted 06 March 2017 - 02:41 PM

Oh God I really don't want this to create a debate. :v

 

It just creates a ton of invisible solid barriers and just consumes more space than it really needs to. It might be functional, sure, but in gameplay and visually it's very jarring. But oh well, I suppose I'm just a perfectionist and only these small things matter to people like me mostly... The best alternative is what I provided a post ago. In fact, in Sanctuary Tree it helped me create clear swimming paths which benefits screen readability and flow which are two things that matter a lot.

 

The best alternative would be not using flippers. Or scripted solidity xD



#7332 Russ

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Posted 06 March 2017 - 03:12 PM

Or scripted solidity xD


While that would work, yes, that's a whole lot of trouble to go to for such a simple issue. Just because you can script a solution doesn't mean you should. Don't always be a Moosh. :P In this case, I think Shane's solution is probably the best. Scripting it just seems like too much for such a small thing. But if you want to out the effort in, more power to you I guess.

#7333 Matthew

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Posted 09 March 2017 - 08:02 PM

I'm trying to make a sacred grove area.

 

aQow1qj.png

 

Thoughts?


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#7334 ywkls

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Posted 10 March 2017 - 05:46 PM

I'm trying to make a sacred grove area.

 

aQow1qj.png

 

Thoughts?

Very nice so far. One suggestion, make the bottom of the beam of light curve slightly as though it is a cylinder. And possibly have the intensity vary between the middle and the edges.


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#7335 Eddard McHorn Van-Schnuder

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Posted 18 March 2017 - 04:05 PM

H3qZQMM.png

Just having fun. It's not Link's house though, I promise. I might add a few tufts of grass or a flower or two. I'm not into the flower tiles in Firebird at the moment, so I guess I'm gonna have to make some sooner or later anyways...


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