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How would I go about making GB style hud elements?


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#1 Shadowblitz16

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Posted 30 October 2016 - 06:11 PM

how would I go about making the following?

- gb zelda small hud font

- items that have text or additional tile next to them

- selector that is 2.5x1 tiles

- selector position offset for so that items can be positioned correctly



#2 Timelord

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Posted 12 November 2016 - 06:13 AM

ZC has the Gameboy font built in...or was there another font in LA that I've mentally deleted?

 

You can display the item name, and a counter, using the in-built subscreen. You can give a fake item that appears on the subscreen, with its 'position' value set to -1, so that it cannot be selected to draw its tile; and take it away to cease drawing it. Thus, if you want to display an icon when thee is a given condition, just check for the condition, and if it evaluates true, set your dummy item true.

 

Everything else on your list requires scripting the entire subsreen.



#3 Shadowblitz16

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Posted 27 December 2016 - 02:38 PM

@ZoriaRPG 

the gameboy games I think used the default small gameboy font for things like rupees and keys



#4 Shadowblitz16

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Posted 04 January 2017 - 11:02 PM

@ZoriaRPG

how would I go about checking if a variable is equal to a hud items position?




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