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Cav's puzzle corner


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#1 cavthena

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Posted 03 October 2016 - 05:20 PM

I'm having trouble coming up with gimmicks and puzzle ideas for dungeons in my quest and I thought I start this thread to pool ideas. This isn't just for me but anyone is welcome to take ideas from here.

So the idea is not to come up with a specific ideas for a puzzle but various "parts" of a puzzle. Like a mix and match.

Themes:
-Fire
-Ice
-Sand

Gimmicks:
-Pipes
-Rail Car
-Currents

Puzzles:
-Memory Game
-hit switches in order
-multi switches

Traps:
-quicksand
-crumbling floor
-rolling Boulder

#2 Avaro

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Posted 04 October 2016 - 07:27 AM

So the idea is not to come up with a specific ideas for a puzzle but various "parts" of a puzzle. Like a mix and match.

 

Can you explain what you mean by this? I don't quite understand. Maybe you could give an example. xD

 

There's this design concepts and ideas thread that has lots of ideas posted in it already: http://www.purezc.ne...showtopic=48423  That should be of help.


Edited by Avataro, 04 October 2016 - 07:27 AM.


#3 cavthena

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Posted 04 October 2016 - 08:09 AM

I didn't know that thread existed thanks! However the ideas there are rather specific. Here i'd like to build a thread or catalog if you will of ideas that can be taken and mixed together by a quest designer to build something that works for them, in their quest.

 

In my post I listed a few themes, objects/Gimmicks, Puzzle mechanics, and trap mechanics. If I was someone who was stuck or needed some inspiration I could come here read that list and think maybe I could do a Sandy Desert dungeon with Pipes that I need to move water though to advance. Rooms that I move the water to turn into quick sand making movement into deeper parts of the dungeon dangerous. (I just thought of that!)

 

It's a mix and match system. You don't give a detailed description of how a dungeon, gimmick or trap works just ideas of parts of it that can be combined to build something unique!


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#4 Avaro

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Posted 04 October 2016 - 09:05 AM

That's neat. I've added some things to the list.

 

Themes:
-Fire
-Ice / Snow / Water
-Sand

-Forest

-Time / Light

-Shadow

-Wind

 

Gimmicks:
-Pipes
-Rail Car
-Currents

 

Puzzles:
-Memory Game
-hit switches in order
-multi switches

-Maze room

-Block puzzle

 

Traps:
-quicksand
-crumbling floor
-rolling Boulder

-Blade traps

 

 

---

We need more unique stuff maybe. xD



#5 grayswandir

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Posted 04 October 2016 - 11:59 AM

Here's some ideas I've used before:

 

Themes:

- Jungle

- Underground / Cavern

- Tower

 

Gimmicks:

- Magnets

- Growing vines that spread to neighboring tiles.

- Fire that spreads and dies out.

 

Puzzles:

- Make a key/item move/fall into a different room, where you can pick it up.

- Room has a timer. Either force you back to the start, or take damage when it runs out.

 

Traps:

- Release enemies.

- Trapped in room / Need to find a new path back.




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