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[Request] Aquamentus Player Tiles


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#16 Deedee

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Posted 25 February 2016 - 03:57 PM

It's Original (nes) movement.



#17 LikeLike on fire

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Posted 25 February 2016 - 05:06 PM

It's Original (nes) movement.

 ok so i only need 2 walks

 

what cset am I using? 6 from ptux or ...?


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#18 Deedee

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Posted 25 February 2016 - 05:13 PM

I believe it's CSet 7 in PTUX, if I'm not mistaken.

Also, just realized I'm not using 8-bit. It doesn't really matter, as it can be for either. 


Edited by Dimentio, 25 February 2016 - 05:14 PM.


#19 LikeLike on fire

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Posted 25 February 2016 - 06:55 PM

AQAPLAYER_zpscrcm19vh.png

 

i don't know all i have right now i would need to redraw the dragon to have a more round jump, but we never are told how flexible the spines of aquamanti are

 

i am missing upface attack. now that i notice it

AQAPLAYER_zpsq1uittsx.png


Edited by LikeLike on fire, 25 February 2016 - 08:23 PM.

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#20 Cukeman

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Posted 25 February 2016 - 07:22 PM

PTUX is the best Pure Tileset. And yes, the player tile can be 8 bit. If it's 8 bit, they flicker when they get hit instead of flashing (I think).

 

An 8-bit player will flicker when hit if the rule is turned on (otherwise it won't change color or flicker).



#21 Deedee

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Posted 25 February 2016 - 09:57 PM

Thank you!



#22 LikeLike on fire

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Posted 26 February 2016 - 07:21 AM

it is good?


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#23 Deedee

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Posted 26 February 2016 - 09:16 AM

It's perfect, yes. Thank you!



#24 Deedee

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Posted 28 February 2016 - 08:50 AM

Which tiles are which for the attacking tiles? I don't know which ones are the pound, slash, stab, and charge ones.



#25 LikeLike on fire

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Posted 29 February 2016 - 06:06 AM

Which tiles are which for the attacking tiles? I don't know which ones are the pound, slash, stab, and charge ones.

  yeah I was wondering about it. I guess the charge can alternate between some of them the curved arms is for slash. I think I gave 1 extra attack. so do what your heart tells you. as sappy as that sounds

 

the cat i have was 100% gimp drawn.


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