It's Original (nes) movement.
[Request] Aquamentus Player Tiles
#16
Posted 25 February 2016 - 03:57 PM
#17
Posted 25 February 2016 - 05:06 PM
It's Original (nes) movement.
ok so i only need 2 walks
what cset am I using? 6 from ptux or ...?
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#18
Posted 25 February 2016 - 05:13 PM
I believe it's CSet 7 in PTUX, if I'm not mistaken.
Also, just realized I'm not using 8-bit. It doesn't really matter, as it can be for either.
Edited by Dimentio, 25 February 2016 - 05:14 PM.
#19
Posted 25 February 2016 - 06:55 PM
i don't know all i have right now i would need to redraw the dragon to have a more round jump, but we never are told how flexible the spines of aquamanti are
i am missing upface attack. now that i notice it
Edited by LikeLike on fire, 25 February 2016 - 08:23 PM.
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#20
Posted 25 February 2016 - 07:22 PM
PTUX is the best Pure Tileset. And yes, the player tile can be 8 bit. If it's 8 bit, they flicker when they get hit instead of flashing (I think).
An 8-bit player will flicker when hit if the rule is turned on (otherwise it won't change color or flicker).
#21
Posted 25 February 2016 - 09:57 PM
Thank you!
#22
Posted 26 February 2016 - 07:21 AM
it is good?
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#23
Posted 26 February 2016 - 09:16 AM
It's perfect, yes. Thank you!
#24
Posted 28 February 2016 - 08:50 AM
Which tiles are which for the attacking tiles? I don't know which ones are the pound, slash, stab, and charge ones.
#25
Posted 29 February 2016 - 06:06 AM
Which tiles are which for the attacking tiles? I don't know which ones are the pound, slash, stab, and charge ones.
yeah I was wondering about it. I guess the charge can alternate between some of them the curved arms is for slash. I think I gave 1 extra attack. so do what your heart tells you. as sappy as that sounds
the cat i have was 100% gimp drawn.
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