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Map of the Month 65

bmc10011

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Poll: Map of the Month 65 (37 member(s) have cast votes)

Whose map caught your eye this week, and what happened to your other eye?

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#1 nicklegends

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Posted 01 July 2015 - 11:37 PM

Joelmacool12
A memorial to my first ever serious quest, Triforce of Legacy. R.I.P.

bmc10011
Don't get lost and have fun!

 
Just two this week, but it should be an exciting face-off. Please leave feedback if you can; it goes a long way! Good luck to our contestants. :)

#2 Shane

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Posted 02 July 2015 - 03:54 AM

Honestly? bmc10011's map is fine and dandy, but it has so many pet peeves of mine that I can't bring myself to vote for it. I'm positive it will work wonderful in game, but as a map it just looks inconsistent. It has no flow, no rhyme and even can't manage to stay fully gray-scale. It's just inconsistent and it's a huge problem for me. My vote went to Joelmacool12; it's on the tad empty side of things but I can determine what it's trying to be at least. :shrug:



#3 Eddy

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Posted 02 July 2015 - 04:08 AM

Well, I gotta say, this isn't the best month we've had but yeah, criticism time:

 

Joelmacool12 - RIP indeed. However, you have made better maps than this, and I can definitely see the improvements over this starting map. For one though, the land areas does seem a bit on the bland side and there isn't much ground detail. Furthermore, the ocean also seems empty with nothing much really happening. One last thing, those stairs over on the left look really odd with the mountain and don't look right at all. That can easily be fixed. Overall, not a bad map by any means, but can heavily be improved.

 

bmc10011 - This is definitely quite the map. I do appreciate the fact that there's plenty of detail to go around and I really do like the greyscale effect, though there are quite a bit of issues that prevent it from getting my vote. For one, I can spot a lot of tile errors where the walls just cut off and lead to nowhere. Things like this bother me and it just doesn't look good. I assume that's all a part of the gimmick of the dungeon, and if that's the case, then it would look much better during gameplay. Another thing is those random brown pillars. If you were trying to go for pure greyscale, it didn't really go too well since those brown pillars kinda destroy the whole greyscale look. Again, I assume that's for a gimmick, but it just doesn't look right to me. Finally, the dungeon content seems to be an over excessive use of puzzles. I dunno if content matters as much as map design for MotM, but I do need to make the comment that there are just far too many puzzles, and it seems like the dungeon will drag on forever and get pretty boring and repetitive pretty fast. There are some cool and unique puzzles though, but I would refrain from spamming them constantly throughout the dungeon, it would just feel better as a dungeon. Again, it's not a bad map, but there is plenty of room for improvement.

 

(Holy shit, that went on longer than I had thought >_<)

 

Overall, both maps aren't bad, but they aren't great either and they can both be greatly improved into something much better. Because of that, I'm actually going to null vote this month. I know some of you are like "HOW COULD YOU DO THAT EDDY ;_;" but it's because neither one really appealed to me. That and I dunno which one to vote for anyway lol


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#4 TheRock

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Posted 02 July 2015 - 07:00 AM

 

bmc10011 - This is definitely quite the map. I do appreciate the fact that there's plenty of detail to go around and I really do like the greyscale effect, though there are quite a bit of issues that prevent it from getting my vote. For one, I can spot a lot of tile errors where the walls just cut off and lead to nowhere. Things like this bother me and it just doesn't look good. I assume that's all a part of the gimmick of the dungeon, and if that's the case, then it would look much better during gameplay. Another thing is those random brown pillars. If you were trying to go for pure greyscale, it didn't really go too well since those brown pillars kinda destroy the whole greyscale look. Again, I assume that's for a gimmick, but it just doesn't look right to me. Finally, the dungeon content seems to be an over excessive use of puzzles. I dunno if content matters as much as map design for MotM, but I do need to make the comment that there are just far too many puzzles, and it seems like the dungeon will drag on forever and get pretty boring and repetitive pretty fast. There are some cool and unique puzzles though, but I would refrain from spamming them constantly throughout the dungeon, it would just feel better as a dungeon. Again, it's not a bad map, but there is plenty of room for improvement.

 

 

 

For the brown pillars I had to make that color other wise it would be inconsistent. That's the reason why I had to do that. There's a puzzle every six rooms, I don't see any problems with that. It would be a lot worse if there where only five on this floor. You do realize how many hours was put into this right?


Edited by bmc10011, 02 July 2015 - 07:04 AM.


#5 MarinaraSauce

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Posted 02 July 2015 - 07:12 AM

I voted for bmc because I like it more.  What, that's not enough?

 

Joel's just looks kind of empty and (fittingly, considering the quest) unfinished.  Bmc's reminds me of level 9 in Z1.



#6 Shane

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Posted 02 July 2015 - 07:28 AM

For the brown pillars I had to make that color other wise it would be inconsistent. That's the reason why I had to do that. There's a puzzle every six rooms, I don't see any problems with that. It would be a lot worse if there where only five on this floor. You do realize how many hours was put into this right?

Why not make the pillars lighter or darker shades of gray? There's a lot of ways to go around it without having to sacrifice the palette consistency.


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#7 TheRock

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Posted 02 July 2015 - 07:31 AM

Why not make the pillars lighter or darker shades of gray? There's a lot of ways to go around it without having to sacrifice the palette consistency.

Good idea. Now that I think about it I was planing on changing it but forgot about it.


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#8 Eddy

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Posted 02 July 2015 - 08:09 AM

Yeah, I agree with Shane, making the pillars a darker or lighter shade of grey would keep everything consistent and would look pretty good compared to them being brown.

 

There's a puzzle every six rooms, I don't see any problems with that. It would be a lot worse if there where only five on this floor. You do realize how many hours was put into this right?

You might not see a problem with the puzzles, but I do, mainly for the reasons stated :P Still though, I understand what you mean, it's just a personal peeve of mine I just felt like addressing. And yes I can imagine how long it must've taken to make something like that, but if I were to be honest, time doesn't always mean everything. Sometimes, things can take a really short amount of time to complete and would end up looking amazing, compared to other times where people take a very long time to do something, but it doesn't end up as great. It's more to do with the content of a map, rather than how long it takes to complete it. I hope that makes sense lol


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#9 Logos

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Posted 02 July 2015 - 10:35 AM

BMC, your map does not look like a place I would like to be lost in, but it impressive just because of it's scale! My vote went to you. Joel, you had a decent map but I think we've been spoiled by all your nicer screens recently.



#10 nicklegends

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Posted 01 August 2015 - 01:01 AM

Joelmacool12 (6 votes [20.69%])
bmc10011 (23 votes [79.31%])
 
Congratulations, bmc10011; you're the best!
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