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Dominion Statues


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#1 Plutia

Plutia

    CPU of Planeptune

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  • Real Name:Iris Heart

Posted 14 December 2016 - 09:28 AM

Maybe it's a little redundant to have two threads open, but it'll probably make it easier for someone in the future to search it up because I can't be the only one that has trouble with this.

 

I want to make the Dominion Statue FFCs used by the Dominion Rod script solid so that they can act as a roadblock. The player will have to move them out of the way with the dominion rod, naturally.

 

I also want them to be able to interact with other FFCs, like scripted traps -- I'd like them to act solid to those so that they bounce off it, allowing for the player to 'trap' the traps if they control the dominion statue correctly.

 

Finally... how would I go able deactivating a dominion statue manually? I take it the only way in the script to do this normally is to put it onto a dominion switch, but that's obviously not good enough for me.

 

http://www.purezc.ne...e=scripts&id=53The script in question, I have not modified it (aside from giving it a correct blank tile)

 




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