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overworld map script


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#1 Sans

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Posted 25 November 2016 - 11:04 PM

Hi i have a question: I want to assemble my overworld map with others map like ''Mayath Island'', ''Death Valley'', ''Waterfall City'' etc... but there have a script for that or i must have the application for that ? (i was used the app for try but the application crash anytime when i want to choose a map from my quest for that so there have an other way ?

#2 Timelord

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Posted 26 November 2016 - 04:22 AM

Hi i have a question: I want to assemble my overworld map with others map like ''Mayath Island'', ''Death Valley'', ''Waterfall City'' etc... but there have a script for that or i must have the application for that ? (i was used the app for try but the application crash anytime when i want to choose a map from my quest for that so there have an other way ?


If you mean, to add other named areas, ZC does that natively. You can set up multiple DMaps that draw their screens from a map, and you may make multiple DMaps from one general map, just as was done with the Z1 dungeons.

If you want to move the player from one region to the next, create a scrolling side warp on the edge of an area, that warps Link to whatever screen on another DMap that you assign to border it.

If ZC is crashing, we should discuss that over in the eneral ZC discussion board. If you can't work with maps, or DMaps, then ou are pretty much in a hole, as while it's possible to simulate most of the engine things with scripts, they won't do you much good if you can't design your game.

Post a topic in General ZC Discussion that states what operating system (and version) you are using, what ZC version you are using, and what you do that is causin ZQuest to crash.


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