Yes and No choices
#1
Posted 30 May 2017 - 11:45 PM
And i wondering what kind of script i need for this one and depending of your choice different strings can display.
If there's no script then how can you make choices ? because i'll do need it for certain games especially for the Boss Rush game on the quest (after beat the game) or for certain moments for the quest.
#2
Posted 31 May 2017 - 12:09 AM
I believe you need tango.zh for that kinda stuff.
#3
Posted 31 May 2017 - 05:40 AM
You can also script such things manually (like my fairy fountains in the Forbidden City), but there's no plug and play script for that.
#4
Posted 31 May 2017 - 09:15 AM
#5
Posted 31 May 2017 - 10:47 AM
have Tango.zh on the detabase i just need the script to combine it with my anothers script that Moosh helping me.
#6
Posted 31 May 2017 - 02:23 PM
- strike likes this
#7
Posted 31 May 2017 - 04:32 PM
The bigger problem is i can't write any scripts. All i can do is copy/paste scripts.
- strike likes this
#8
Posted 03 June 2017 - 07:49 PM
The problem is that, like Jamian said, there's no plug and play script for this, and it's unlikely that anyone's going to make it for you. Conversations with choices are very advanced. You'll have to learn how to write scripts with tango.zh, if you want dialog trees.
That isn't wholly true. I wrote several y/n scripts for Tango: My 'Menu Shop' is a good example of this.
The problem, is that they work in old versions of Tango.zh, and not in the released version. Until I update them, they are of no use to the average user.
Edited by ZoriaRPG, 03 June 2017 - 07:49 PM.
#9
Posted 04 June 2017 - 08:51 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users