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What did you accomplish today in ZC?


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#3916 Shane

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Posted 26 December 2016 - 04:46 AM

Created a few sprites and palettes, nothing too fancy.


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#3917 ywkls

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Posted 26 December 2016 - 10:05 AM

This was yesterday, but I feel it still counts.

 

Forged together two scripts (one from Lejes and one from Moosh) along with some work of my own to create a functional Botwoon (the giant snake from Super Metroid) that behaves reasonably similar to the original.

 

Despite my trepidation that this was impossible, it actually turned out to be relatively easy and worked exactly as I intended. Either I'm getting better at scripting, or my skill at combining things that others have done is improving.


Edited by ywkls, 26 December 2016 - 10:05 AM.

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#3918 Eddy

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Posted 31 December 2016 - 12:14 PM

Started work on something (not for the random quest contest)... got a bit of the overworld done and got the first dungeon completed.

 

Let's see if I can actually finish this :P


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#3919 Shane

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Posted 31 December 2016 - 01:38 PM

I finished several sprites and a subscreen. Will start designing shortly...


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#3920 Zagut

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Posted 31 December 2016 - 09:44 PM

Did some work on the 1st dungeon of my quest.

Not much else.



#3921 Joelmacool

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Posted 01 January 2017 - 12:04 PM

Started work on my 2 week contest entry. This is what I have for the town so far:

ef293ea0622d439d840ede20a4196105.png

Any thoughts?


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#3922 Eddy

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Posted 01 January 2017 - 02:32 PM

Completed more work on that one quest today. Progress is going quite smoothly! Level 2 is done and next up is to start Level 3.

 

I might also begin to work on that random theme quest real soon before I run out of time :P (aiming to make it a miniquest at best)



#3923 CyberGamer1539

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Posted 01 January 2017 - 04:21 PM

Started work on my 2 week contest entry. This is what I have for the town so far:

ef293ea0622d439d840ede20a4196105.png

Any thoughts?

You say this is a town? There's only three houses... Perhaps add some more to make it feel more populated. Also, the house in the top left corner looks a little out of place.


Edited by CyberGamer1539, 01 January 2017 - 04:22 PM.

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#3924 Lüt

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Posted 01 January 2017 - 05:55 PM

Well hey, every town needs a park, no?


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#3925 Eddy

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Posted 02 January 2017 - 07:16 AM

You say this is a town? There's only three houses... Perhaps add some more to make it feel more populated. Also, the house in the top left corner looks a little out of place.

To be fair, he did say "so far". This isn't the completed product yet :P



#3926 Shane

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Posted 02 January 2017 - 08:15 AM

I made a few screens today. cool


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#3927 Joelmacool

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Posted 02 January 2017 - 10:57 AM

You say this is a town? There's only three houses... Perhaps add some more to make it feel more populated. Also, the house in the top left corner looks a little out of place.

It's not completed yet. The house on the top left is where the rest of the screens will go :)



#3928 CyberGamer1539

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Posted 02 January 2017 - 01:51 PM

It's not completed yet. The house on the top left is where the rest of the screens will go :)

Oh, okay!



#3929 Eddy

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Posted 03 January 2017 - 08:53 AM

Started work on my Random Quest Contest entry today after being 2 days late to the party.

 

Kinda went overboard with the intro of the quest, and turned it into some kind of London Underground Simulator :P Either way, 2 screens done, plenty more to go...


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#3930 Phosphor

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Posted 11 January 2017 - 12:21 AM

Started working on my quest again, after a few months. I started off with designing my sixth dungeon, a swamp palace that has no final name yet:

Spoiler

Seeing how this quest is a remake and all, this is an easy improvement over the lazy design I initially had in the original quest, where I just filled most of the rooms with flat water and some hookshot grabs.


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