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What did you accomplish in ZC today?


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#3931 judasrising

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Posted 13 January 2017 - 04:17 PM

Minecart.png uppfxminecart.png

 

Added a minecart script to the quest.      and with better gfx

Thanks to ywkls


Edited by judasrising, 14 January 2017 - 08:14 AM.

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#3932 Naru

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Posted 14 January 2017 - 08:09 PM

Still working on my dungeon walls. Still not going well. At least I finally gave up on my easy gb design, its frustrating.

#3933 Lüt

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Posted 14 January 2017 - 08:32 PM

Thanks to ywkls

Dude's been pretty busy lately.


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#3934 ywkls

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Posted 15 January 2017 - 08:09 PM

Dude's been pretty busy lately.

 

Having a week off from work sick gave me plenty of time to do ZC stuff. And I took a two-day vacation last week, to do more ZC stuff and enjoy not working (and to go on a couple of out-of-town excursions, because I could).

 

I'm back to the daily drudge at the moment, which includes tracking down various previously unreported bugs in my scripts and such. Today's been mostly catch-up, with only about 10 minutes of actually scripting anything.


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#3935 Shane

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Posted 16 January 2017 - 07:00 PM

Made two fairly large cutscenes. :)

#3936 Sheik

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Posted 16 January 2017 - 07:53 PM

Started working on my quest again, after a few months. I started off with designing my sixth dungeon, a swamp palace that has no final name yet:

Spoiler

Seeing how this quest is a remake and all, this is an easy improvement over the lazy design I initially had in the original quest, where I just filled most of the rooms with flat water and some hookshot grabs.

Has a great feel, thumbs way up!



#3937 Shane

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Posted 18 January 2017 - 03:52 PM

Finished a quest.


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#3938 Lüt

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Posted 18 January 2017 - 05:52 PM

That's gotta be the most casual quest completion announcement I've ever seen.


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#3939 Naru

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Posted 22 January 2017 - 10:31 AM

Started playing Rite of the Storm. I did know it must be a great quest the moment I saw Avataro's Name. And beside Shanes awesome spritings skills I forgot he also was a great writer. Still have problems to get that Shane and Polaris are the same Person. I am totally afraid of Polaris after all.

I did need a bit to figure out how to save. Never played a quest with save-spots. And there is a spot where "endurance is rewarded" or something similar said and I attacked the foe forever thinking it just has hilariously high hp. Seems that is not the solution :)
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#3940 Yloh

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Posted 23 January 2017 - 12:04 AM

Just finished making the sprites for an optional boss battle. 



#3941 Matthew

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Posted 23 January 2017 - 02:09 PM

I worked on a few screens. :P

 

Spoiler


Edited by Matthew, 23 January 2017 - 02:10 PM.

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#3942 Lüt

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Posted 23 January 2017 - 02:16 PM

Very interesting layout. I don't often see rock borders that are 1 tile wide - mostly they're huge chunks. Looks good to me though.

 

Also, I notice you have very small divisions between the rocks at the top middle, but other places like the bottom right are all clustered together like normal. Any reason for doing that?


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#3943 Matthew

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Posted 23 January 2017 - 02:19 PM

Well, I generally don't like having huge chunks of mountain like you would in the top middle so there are divisions to prevent the player from seeing just a big blob of rock. With the bottom right, I kept it all together because I figured it looked like a more cohesive whole, especially with it all being in one screen. The whole area is from a part of Link's Awakening. ;)



#3944 Naru

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Posted 24 January 2017 - 03:04 PM

Sprited a dress for Zelda in Firebird. Still need to do her hair. So far I have Link in her dress :)

Played more RotS, you really got me there with the glass-blocks. With only two lines of whirlwinds you can just negate the first one with sand and run past the second line though. While I haven't played too many scripted quests yet, I never have seen scripts working so perfectly before.
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#3945 Shane

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Posted 30 January 2017 - 03:39 AM

Working on updating Rite of the Storm for the database which might come out on the 6th next month. Also did some planning for another quest.


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