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Link and Zelda: Panoply of Calatia

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Link and Zelda: Panoply of Calatia


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#196 ywkls

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Posted 22 January 2017 - 02:15 PM

Any tips for getting by the crazy resetting clock area in the Island Temple?

 

There's a certain steed you can utilize which increases your speed and lets you beat the pace of the race against time.

 

Spoiler


#197 Ninja 4 Hire

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Posted 22 January 2017 - 02:21 PM

Thanks but...

 

Spoiler


Edited by Ninja 4 Hire, 22 January 2017 - 02:24 PM.

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#198 congo23

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Posted 22 January 2017 - 02:25 PM

I did, in fact, try that, but then just kept running into the same problem on the next screen, a screen where I had to split the two characters up.  I'll just keep trying.  Thanks!

 

 

There's a certain steed you can utilize which increases your speed and lets you beat the pace of the race against time.



#199 Deedee

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Posted 22 January 2017 - 05:29 PM

Thanks but...

 

Spoiler

Spoiler


Edited by Dimentio, 22 January 2017 - 06:26 PM.


#200 Ninja 4 Hire

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Posted 22 January 2017 - 09:18 PM

I made it an underwater area. There's this one room that I can't seem to pass. It has three floor switches and one moveable block.

 

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#201 Deedee

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Posted 22 January 2017 - 10:04 PM

I made it an underwater area. There's this one room that I can't seem to pass. It has three floor switches and one moveable block.

 

Spoiler

Spoiler



#202 Air Luigi

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Posted 23 January 2017 - 11:03 AM

This quest is extremely impressive o_o
I just wish the scripts were a bit less resource intensive, my pc for ZC is kind of crappy >.<
I will play it after Yuurei. But I have a doubt, why the day/night system is so faaast? It's a bit weird.
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#203 Deedee

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Posted 23 January 2017 - 11:30 AM

This quest is extremely impressive o_o
I just wish the scripts were a bit less resource intensive, my pc for ZC is kind of crappy >.<
I will play it after Yuurei. But I have a doubt, why the day/night system is so faaast? It's a bit weird.

It's fast so that you don't have to wait too long for time based events.


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#204 Air Luigi

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Posted 23 January 2017 - 11:55 AM

I see. But wouldn't be better if there is some item to switch the time, then? So, slower day/night and some item to switch the time. Anyway, nothing major, it just surprised me how wonky the day/night feels in a quest with so much care. The palette changes very faaast xd

Edited by Air Luigi, 23 January 2017 - 11:57 AM.

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#205 Deedee

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Posted 23 January 2017 - 01:57 PM

I see. But wouldn't be better if there is some item to switch the time, then? So, slower day/night and some item to switch the time. Anyway, nothing major, it just surprised me how wonky the day/night feels in a quest with so much care. The palette changes very faaast xd

Spoiler



#206 Ninja 4 Hire

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Posted 24 January 2017 - 08:56 PM

Spoiler

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#207 Deedee

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Posted 25 January 2017 - 12:43 AM

Spoiler

Spoiler



#208 Air Luigi

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Posted 26 January 2017 - 11:28 PM

I'm starting with west Calatia, the quest is kind of weird (too manyyyyyyy scripted stuff, almost crazy) but very interesting and fun also xD Lots of discovery in the overworld. I think it gets better and better and more interesting as I progress.


Edited by Air Luigi, 26 January 2017 - 11:29 PM.

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#209 Deedee

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Posted 26 January 2017 - 11:57 PM

I'm starting with west Calatia, the quest is kind of weird (too manyyyyyyy scripted stuff, almost crazy) but very interesting and fun also xD Lots of discovery in the overworld. I think it gets better and better and more interesting as I progress.

There is a lot of scripted stuff, yes. However, that means it's more like Zelda 1, where you see an item and are like "oh what does this do". :P



#210 Sparkster

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Posted 27 January 2017 - 06:58 AM

Where's the entrance to the Triple-Eye-Rock Palace?

 

PoC_TER_Entrance.png




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