Hellows.* I am in need of an item -ID script of some kind where you cannot pass a certain tile or cannot pass a landmark tile until the preferred item is used on it or if chara is holding it. One idea is like some kind of Lock-Block you cannot pass until any random needed item you have with you is used against it or if it's ID is picked up like a key or weapon or tool, then you can enter or pass
I am having trouble because i would like to create my own easy 'home-made combos', so if the hero uses that certain item, he can proceed past the object or block or destroy it.
-But i can only use so many items as various dungeons you get a hammer and etc. i may run out of different items, to lock the character out of each upcoming dungeons with,
Until you pick them up, the very 'next needed item' to enter the next dungeon.
Because I can't make my own combos with ZC editor it limits my possibilities. This is even going to be used to identify if i have 15 - Harps Relics at first so Link can enter the shrine and deposit them and face the first of the Nine main general bosses.
This is the Mechanic my game is really built for needing. Or it cannot be proceeded to finish Season one of the first 15 dungeons chapter - for the next 15 dungeons afterward and beyond.
I need a scripter to make this script so i can give to Zoria to implement into my .qst file