I'd like a spike trap maze where all the spikes are descended until Link steps on them. To solve this maze, Link must attack a trigger that causes all the spikes to ascend for a few seconds, then lower again. This puzzle can be designed to have a few of these targets a player can attack in case they forget around half way through.
A good damage hitbox is important here because I don't want the maze to be too sensitive. I don't want players to be frustrated by an overly sensitive spike maze that damages Link over the slightest of errors.